1 package org.simantics.g3d.gizmo;
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3 import javax.vecmath.AxisAngle4d;
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4 import javax.vecmath.Tuple3d;
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6 public interface Gizmo<T> {
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9 public boolean isPartOf(T pickedObject);
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12 public void attach(Object renderingPart);
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13 public void deattach();
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15 public void setPosition(Tuple3d position);
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16 public void setRotation(AxisAngle4d q);
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