1 package org.simantics.g3d.scenegraph;
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3 import java.util.Collection;
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5 import org.simantics.g3d.scenegraph.base.INode;
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6 import org.simantics.g3d.scenegraph.base.NodeListener;
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7 import org.simantics.g3d.scenegraph.base.ParentNode;
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9 public interface NodeMap<T> {
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11 public Collection<T> getRenderObjects(INode node);
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13 public void updateRenderObjectsFor(INode node);
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15 public INode getNode(T t);
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17 public ParentNode<IG3DNode> getRootNode();
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20 * Commit changes to the database.
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22 public void commit();
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26 * Deletes (Disposes) the map.
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28 public void delete();
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32 * Track changes that are going to be committed into the database.
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34 * Disabling change tracking causes commit() to do nothing.
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37 public void setChangeTracking(boolean enabled);
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38 public boolean isChangeTracking();
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42 * Add listener for all scene-graph events.
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45 public void addListener(NodeListener listener);
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47 public void removeListener(NodeListener listener);
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