]> gerrit.simantics Code Review - simantics/3d.git/blob - org.simantics.g3d/src/org/simantics/g3d/shape/Cone.java
19f9200f43b0670ea44ea613371d191e9aad2fa4
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / g3d / shape / Cone.java
1 package org.simantics.g3d.shape;\r
2 \r
3 import java.util.ArrayList;\r
4 import java.util.List;\r
5 \r
6 import javax.vecmath.AxisAngle4d;\r
7 import javax.vecmath.Vector3d;\r
8 \r
9 import org.simantics.g3d.math.MathTools;\r
10 \r
11 public class Cone {\r
12 \r
13         public static Mesh create(double radius, int s) {\r
14                 if (s < 3 || radius < MathTools.NEAR_ZERO)\r
15                         throw new IllegalArgumentException();\r
16                 List<Vector3d> vertices = new ArrayList<Vector3d>(s+2);\r
17                 List<Vector3d> normals = new ArrayList<Vector3d>(vertices.size());\r
18                 List<Integer> indices = new ArrayList<Integer>();\r
19                 \r
20                 vertices.add(new Vector3d(0.0,0.0,0.0));\r
21                 normals.add(new Vector3d(0.0,-1.0,0.0));\r
22                 vertices.add(new Vector3d(0.0,radius*2.0,0.0));\r
23                 normals.add(new Vector3d(0.0,1.0,0.0));\r
24                 \r
25                 Vector3d v = new Vector3d(radius,0,0);\r
26                 for (int i = 0; i < s; i++) {\r
27                         AxisAngle4d aa = new AxisAngle4d(0,1,0,((double)i/(double)s)*Math.PI * 2);\r
28                         Vector3d t = new Vector3d();\r
29                         MathTools.rotate(MathTools.getQuat(aa), v, t);\r
30                         vertices.add(t);\r
31                         Vector3d n = new Vector3d(t);\r
32                         n.normalize();\r
33                         normals.add(n);\r
34                 }\r
35                 \r
36                 for (int i = 0; i < s; i++) {\r
37                         indices.add(0);\r
38                         \r
39                         if (i < s - 1)\r
40                                 indices.add(i + 3);\r
41                         else\r
42                                 indices.add(2);\r
43                         indices.add(i + 2);\r
44                 }\r
45                 \r
46                 for (int i = 0; i < s; i++) {\r
47                         indices.add(1);\r
48                         indices.add(i + 2);\r
49                         if (i < s - 1)\r
50                                 indices.add(i + 3);\r
51                         else\r
52                                 indices.add(2);\r
53                         \r
54                 }\r
55                 return new Mesh(vertices,normals,indices);\r
56                 \r
57         }\r
58         \r
59         public static void main(String arg[]) {\r
60                 Mesh s1 = create(1.0, 3);\r
61                 Mesh s2 = create(1.0, 4);\r
62                 System.out.println("debug " + s1 + "\n" + s2);\r
63         }\r
64 }\r