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[simantics/3d.git] / org.simantics.g3d / src / org / simantics / g3d / shape / Cone.java
1 /*******************************************************************************\r
2  * Copyright (c) 2012, 2013 Association for Decentralized Information Management in\r
3  * Industry THTH ry.\r
4  * All rights reserved. This program and the accompanying materials\r
5  * are made available under the terms of the Eclipse Public License v1.0\r
6  * which accompanies this distribution, and is available at\r
7  * http://www.eclipse.org/legal/epl-v10.html\r
8  *\r
9  * Contributors:\r
10  *     VTT Technical Research Centre of Finland - initial API and implementation\r
11  *******************************************************************************/\r
12 package org.simantics.g3d.shape;\r
13 \r
14 import java.util.ArrayList;\r
15 import java.util.List;\r
16 \r
17 import javax.vecmath.AxisAngle4d;\r
18 import javax.vecmath.Vector3d;\r
19 \r
20 import org.simantics.g3d.math.MathTools;\r
21 \r
22 public class Cone {\r
23 \r
24         public static Mesh create(double radius, int s) {\r
25                 if (s < 3 || radius < MathTools.NEAR_ZERO)\r
26                         throw new IllegalArgumentException();\r
27                 List<Vector3d> vertices = new ArrayList<Vector3d>(s+2);\r
28                 List<Vector3d> normals = new ArrayList<Vector3d>(vertices.size());\r
29                 List<Integer> indices = new ArrayList<Integer>();\r
30                 \r
31                 vertices.add(new Vector3d(0.0,0.0,0.0));\r
32                 normals.add(new Vector3d(0.0,-1.0,0.0));\r
33                 vertices.add(new Vector3d(0.0,radius*2.0,0.0));\r
34                 normals.add(new Vector3d(0.0,1.0,0.0));\r
35                 \r
36                 Vector3d v = new Vector3d(radius,0,0);\r
37                 for (int i = 0; i < s; i++) {\r
38                         AxisAngle4d aa = new AxisAngle4d(0,1,0,((double)i/(double)s)*Math.PI * 2);\r
39                         Vector3d t = new Vector3d();\r
40                         MathTools.rotate(MathTools.getQuat(aa), v, t);\r
41                         vertices.add(t);\r
42                         Vector3d n = new Vector3d(t);\r
43                         n.normalize();\r
44                         normals.add(n);\r
45                 }\r
46                 \r
47                 for (int i = 0; i < s; i++) {\r
48                         indices.add(0);\r
49                         \r
50                         if (i < s - 1)\r
51                                 indices.add(i + 3);\r
52                         else\r
53                                 indices.add(2);\r
54                         indices.add(i + 2);\r
55                 }\r
56                 \r
57                 for (int i = 0; i < s; i++) {\r
58                         indices.add(1);\r
59                         indices.add(i + 2);\r
60                         if (i < s - 1)\r
61                                 indices.add(i + 3);\r
62                         else\r
63                                 indices.add(2);\r
64                         \r
65                 }\r
66                 return new Mesh(vertices,normals,indices);\r
67                 \r
68         }\r
69         \r
70         public static void main(String arg[]) {\r
71                 Mesh s1 = create(1.0, 3);\r
72                 Mesh s2 = create(1.0, 4);\r
73                 System.out.println("debug " + s1 + "\n" + s2);\r
74         }\r
75 }\r