]> gerrit.simantics Code Review - simantics/3d.git/blob - org.simantics.g3d/src/org/simantics/g3d/shape/Sphere.java
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[simantics/3d.git] / org.simantics.g3d / src / org / simantics / g3d / shape / Sphere.java
1 package org.simantics.g3d.shape;\r
2 \r
3 import java.util.ArrayList;\r
4 import java.util.List;\r
5 \r
6 import javax.vecmath.AxisAngle4d;\r
7 import javax.vecmath.Vector3d;\r
8 \r
9 import org.simantics.g3d.math.MathTools;\r
10 \r
11 public class Sphere {\r
12 \r
13         public static Mesh create(double radius, int s, int p) {\r
14                 if (s < 3 || p < 3 || radius < MathTools.NEAR_ZERO)\r
15                         throw new IllegalArgumentException();\r
16                 List<Vector3d> vertices = new ArrayList<Vector3d>((s-2)*p + 2);\r
17                 List<Vector3d> normals = new ArrayList<Vector3d>(vertices.size());\r
18                 List<Integer> indices = new ArrayList<Integer>(((s-3)*p*2 + p * 2)*3);\r
19                 Vector3d v = new Vector3d(0.0,-radius,0.0);\r
20                 Vector3d vp = new Vector3d();\r
21                 for (int ip = 0; ip < p; ip++) {\r
22                         if (ip == 0) {\r
23                                 vertices.add(new Vector3d(0.0,-radius,0.0));\r
24                         } else if (ip == p - 1) {\r
25                                 vertices.add(new Vector3d(0.0, radius,0.0));\r
26                                 int off = 1 + (ip-2)*s;\r
27                                 for (int is = 0; is < s; is++) {\r
28                                         indices.add(vertices.size() - 1);\r
29                                         indices.add(is+off);\r
30                                         if (is < s -1)\r
31                                                 indices.add(is+off+1);\r
32                                         else\r
33                                                 indices.add(off);\r
34                                         \r
35                                         \r
36                                 }\r
37                         } else {\r
38                                 AxisAngle4d aa = new AxisAngle4d(1, 0, 0, ((double)ip/(double)(p-1))*Math.PI);\r
39                                 MathTools.rotate(MathTools.getQuat(aa), v, vp);\r
40                                 for (int is = 0; is < s; is++) {\r
41                                         aa = new AxisAngle4d(0, 1, 0, ((double)is/(double)s)*Math.PI*2);\r
42                                         Vector3d vs = new Vector3d();\r
43                                         MathTools.rotate(MathTools.getQuat(aa), vp, vs);\r
44                                         vertices.add(vs);\r
45                                 }\r
46                                 if (ip == 1) {\r
47                                         for (int is = 0; is < s; is++) {\r
48                                                 indices.add(0);\r
49                                                 if (is < s -1)\r
50                                                         indices.add(is+2);\r
51                                                 else\r
52                                                         indices.add(1);\r
53                                                 indices.add(is+1);\r
54                                         }\r
55                                 } else {\r
56                                         int off = 1 + (ip-1)*s;\r
57                                         for (int is = 0; is < s-1; is++) {\r
58                                                 indices.add(off + is - s);\r
59                                                 indices.add(off + is+1);\r
60                                                 indices.add(off + is);\r
61                                                 \r
62                                                 \r
63                                                 indices.add(off + is - s);\r
64                                                 indices.add(off + is + 1 - s);\r
65                                                 indices.add(off + is + 1);\r
66                                                 \r
67                                         }\r
68                                         indices.add(off - 1);\r
69                                         indices.add(off);\r
70                                         indices.add(off + s - 1);\r
71                                         \r
72                                         indices.add(off -1);\r
73                                         indices.add(off - s);\r
74                                         indices.add(off);\r
75                                         \r
76                                 }\r
77                         }\r
78                 }\r
79                 for (int i = 0; i < vertices.size(); i++) {\r
80                         Vector3d n = new Vector3d(vertices.get(i));\r
81                         n.normalize();\r
82                         normals.add(n);\r
83                 }\r
84                 \r
85                 return new Mesh(vertices,normals,indices);\r
86                 \r
87         }\r
88         \r
89         public static void main(String arg[]) {\r
90                 Mesh s1 = create(1.0, 3, 3);\r
91                 Mesh s2 = create(1.0, 4, 4);\r
92                 System.out.println("debug " + s1 + " " + s2);\r
93         }\r
94 }\r