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[simantics/3d.git] / org.simantics.g3d / src / org / simantics / g3d / shape / Sphere.java
1 /*******************************************************************************\r
2  * Copyright (c) 2012, 2013 Association for Decentralized Information Management in\r
3  * Industry THTH ry.\r
4  * All rights reserved. This program and the accompanying materials\r
5  * are made available under the terms of the Eclipse Public License v1.0\r
6  * which accompanies this distribution, and is available at\r
7  * http://www.eclipse.org/legal/epl-v10.html\r
8  *\r
9  * Contributors:\r
10  *     VTT Technical Research Centre of Finland - initial API and implementation\r
11  *******************************************************************************/\r
12 package org.simantics.g3d.shape;\r
13 \r
14 import java.util.ArrayList;\r
15 import java.util.List;\r
16 \r
17 import javax.vecmath.AxisAngle4d;\r
18 import javax.vecmath.Vector3d;\r
19 \r
20 import org.simantics.g3d.math.MathTools;\r
21 \r
22 public class Sphere {\r
23 \r
24         public static Mesh create(double radius, int s, int p) {\r
25                 if (s < 3 || p < 3 || radius < MathTools.NEAR_ZERO)\r
26                         throw new IllegalArgumentException();\r
27                 List<Vector3d> vertices = new ArrayList<Vector3d>((s-2)*p + 2);\r
28                 List<Vector3d> normals = new ArrayList<Vector3d>(vertices.size());\r
29                 List<Integer> indices = new ArrayList<Integer>(((s-3)*p*2 + p * 2)*3);\r
30                 Vector3d v = new Vector3d(0.0,-radius,0.0);\r
31                 Vector3d vp = new Vector3d();\r
32                 for (int ip = 0; ip < p; ip++) {\r
33                         if (ip == 0) {\r
34                                 vertices.add(new Vector3d(0.0,-radius,0.0));\r
35                         } else if (ip == p - 1) {\r
36                                 vertices.add(new Vector3d(0.0, radius,0.0));\r
37                                 int off = 1 + (ip-2)*s;\r
38                                 for (int is = 0; is < s; is++) {\r
39                                         indices.add(vertices.size() - 1);\r
40                                         indices.add(is+off);\r
41                                         if (is < s -1)\r
42                                                 indices.add(is+off+1);\r
43                                         else\r
44                                                 indices.add(off);\r
45                                         \r
46                                         \r
47                                 }\r
48                         } else {\r
49                                 AxisAngle4d aa = new AxisAngle4d(1, 0, 0, ((double)ip/(double)(p-1))*Math.PI);\r
50                                 MathTools.rotate(MathTools.getQuat(aa), v, vp);\r
51                                 for (int is = 0; is < s; is++) {\r
52                                         aa = new AxisAngle4d(0, 1, 0, ((double)is/(double)s)*Math.PI*2);\r
53                                         Vector3d vs = new Vector3d();\r
54                                         MathTools.rotate(MathTools.getQuat(aa), vp, vs);\r
55                                         vertices.add(vs);\r
56                                 }\r
57                                 if (ip == 1) {\r
58                                         for (int is = 0; is < s; is++) {\r
59                                                 indices.add(0);\r
60                                                 if (is < s -1)\r
61                                                         indices.add(is+2);\r
62                                                 else\r
63                                                         indices.add(1);\r
64                                                 indices.add(is+1);\r
65                                         }\r
66                                 } else {\r
67                                         int off = 1 + (ip-1)*s;\r
68                                         for (int is = 0; is < s-1; is++) {\r
69                                                 indices.add(off + is - s);\r
70                                                 indices.add(off + is+1);\r
71                                                 indices.add(off + is);\r
72                                                 \r
73                                                 \r
74                                                 indices.add(off + is - s);\r
75                                                 indices.add(off + is + 1 - s);\r
76                                                 indices.add(off + is + 1);\r
77                                                 \r
78                                         }\r
79                                         indices.add(off - 1);\r
80                                         indices.add(off);\r
81                                         indices.add(off + s - 1);\r
82                                         \r
83                                         indices.add(off -1);\r
84                                         indices.add(off - s);\r
85                                         indices.add(off);\r
86                                         \r
87                                 }\r
88                         }\r
89                 }\r
90                 for (int i = 0; i < vertices.size(); i++) {\r
91                         Vector3d n = new Vector3d(vertices.get(i));\r
92                         n.normalize();\r
93                         normals.add(n);\r
94                 }\r
95                 \r
96                 return new Mesh(vertices,normals,indices);\r
97                 \r
98         }\r
99         \r
100         public static void main(String arg[]) {\r
101                 Mesh s1 = create(1.0, 3, 3);\r
102                 Mesh s2 = create(1.0, 4, 4);\r
103                 System.out.println("debug " + s1 + " " + s2);\r
104         }\r
105 }\r