1 package org.simantics.g3d.tools;
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3 import java.util.ArrayList;
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4 import java.util.List;
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6 import javax.vecmath.Point3d;
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7 import javax.vecmath.Vector3d;
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9 import org.simantics.g3d.math.MathTools;
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10 import org.simantics.g3d.scenegraph.IG3DNode;
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11 import org.simantics.g3d.shape.Color4d;
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13 public abstract class ConstraintDetector {
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15 private static final int X = 0;
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16 private static final int Y = 1;
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17 private static final int Z = 2;
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20 // private ThreeDimensionalEditorBase editor;
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21 //private G3DNode constraintReference = null;
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22 private IG3DNode constraintReference = null;
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23 private ArrayList<Point3d> constraintPoints = new ArrayList<Point3d>();
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24 private ArrayList<Vector3d> constraintDirections = new ArrayList<Vector3d>();
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25 // private MaterialState ms;
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27 private Color4d xColor = new Color4d(1.f,0.f,0.f,1.f);
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28 private Color4d yColor = new Color4d(0.f,1.f,0.f,1.f);
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29 private Color4d zColor = new Color4d(0.f,0.f,1.f,1.f);
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32 // public ConstraintDetector(ThreeDimensionalEditorBase editor) {
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33 // this.editor = editor;
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34 // ms = editor.getRenderingComponent().getDisplaySystem().getRenderer().createMaterialState();
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35 // ms.setEmissive(new ColorRGBA(1.f,1.f,1.f,1.f));
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36 // ms.setColorMaterial(MaterialState.CM_EMISSIVE);
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40 public void clearConstraints() {
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41 //System.out.println("ConstraintDetector.clearConstraints()");
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42 constraintPoints.clear();
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43 constraintDirections.clear();
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46 private void updateConstraints() {
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48 if (constraintReference == null)
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50 Constraint c = (Constraint)constraintReference.getAdapter(Constraint.class);
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53 constraintPoints.addAll(c.points);
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54 constraintDirections.addAll(c.dirs);
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58 public ArrayList<Point3d> getConstraintPoints() {
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59 return constraintPoints;
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62 public ArrayList<Vector3d> getConstraintDirections() {
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63 return constraintDirections;
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66 public void updateConstraintReference(IG3DNode node) {
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67 if (constraintReference != null && !constraintReference.equals(node)) {
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68 constraintReference = node;
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69 updateConstraints();
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70 } else if (node != null){
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71 constraintReference = node;
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72 updateConstraints();
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77 public void addContraintPoint(Point3d p) {
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78 //System.out.println("ConstraintDetector.addConstraintPoint() " + p);
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79 constraintPoints.add(p);
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82 public void addContraintDirection(Vector3d v) {
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83 //System.out.println("ConstraintDetector.addConstraintDirection() " + v);
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84 constraintDirections.add(v);
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87 private double snapAngle = 0.1;
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88 private String snapString = "";
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90 // private ArrayList<Geometry> constraintHighlights = new ArrayList<Geometry>();
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92 public Point3d getSnappedPoint(Vector3d pickPoint, Vector3d pickDir, Vector3d requestedPoint) {
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95 Vector3d snappedPoint = new Vector3d();
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96 Vector3d t = new Vector3d();
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97 Point3d currentPoint = null;
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98 // TODO : snap to closest angle
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99 for (Vector3d constraintDir : constraintDirections) {
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101 MathTools.intersectStraightStraight(pickPoint,pickDir, requestedPoint, constraintDir, t, snappedPoint);
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102 t.sub(snappedPoint);
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103 if (t.lengthSquared() < snapAngle) {
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105 snapString += "Angle snap ";
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106 currentPoint = new Point3d(snappedPoint);
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110 if (currentPoint != null) {
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111 Vector3d dir = new Vector3d(currentPoint);
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112 dir.sub(requestedPoint);
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113 Point3d p = getPointSnap(requestedPoint, dir);
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117 List<Double> distances = new ArrayList<Double>();
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118 List<Point3d> snapPoints = new ArrayList<Point3d>();
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119 List<String> snapStrings = new ArrayList<String>();
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120 List<Color4d> snapColors = new ArrayList<Color4d>();
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121 for (Point3d constraintPoint : constraintPoints) {
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123 snapPoints.clear();
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124 snapStrings.clear();
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125 MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(1.0, 0.0, 0.0),
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126 pickPoint, pickDir, snappedPoint, t);
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127 t.sub(snappedPoint);
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128 double distance = t.lengthSquared();
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129 if (distance < snapAngle) {
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130 distances.add(distance);
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131 snapPoints.add(new Point3d(snappedPoint));
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132 snapStrings.add("Point x-snap ");
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133 snapColors.add(xColor);
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135 MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(0.0, 1.0, 0.0),
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136 pickPoint, pickDir, snappedPoint, t);
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137 t.sub(snappedPoint);
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138 distance = t.lengthSquared();
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139 if (distance < snapAngle) {
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140 distances.add(distance);
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141 snapPoints.add(new Point3d(snappedPoint));
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142 snapStrings.add("Point y-snap ");
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143 snapColors.add(yColor);
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145 MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(0.0, 0.0, 1.0),
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146 pickPoint, pickDir, snappedPoint, t);
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147 t.sub(snappedPoint);
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148 distance = t.lengthSquared();
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149 if (distance < snapAngle) {
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150 distances.add(distance);
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151 snapPoints.add(new Point3d(snappedPoint));
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152 snapStrings.add("Point z-snap ");
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153 snapColors.add(zColor);
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156 if (distances.size() > 0) {
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157 if (distances.size() > 1) {
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158 // more than one axes snape
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159 Vector3d ref = MathTools.closestPointOnStraight(constraintPoint, new Point3d(pickPoint), pickDir);
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160 ref.sub(constraintPoint);
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161 distance = ref.lengthSquared();
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162 if (distance < snapAngle) {
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163 // we are close enought to point, so we'll just snap there
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164 currentPoint = new Point3d(constraintPoint);
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165 snapString += "Point snap ";
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167 // select the closest of axes snap to
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169 for (int i = 1; i < distances.size(); i++) {
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170 if (distances.get(i) < distances.get(min))
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173 currentPoint = snapPoints.get(min);
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174 addConstrainLineHighlight(currentPoint, constraintPoint,snapColors.get(min));
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175 snapString += snapStrings.get(min);
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178 // only one of the axes snaps
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179 currentPoint = snapPoints.get(0);
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180 addConstrainLineHighlight(currentPoint, constraintPoint,snapColors.get(0));
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181 snapString += snapStrings.get(0);
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187 return currentPoint;
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191 public abstract void clearConstraintHighlights();
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192 protected abstract void addConstrainLineHighlight(Point3d p1, Point3d p2, Color4d color);
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193 protected abstract void addConstrainPlaneHighlight(Point3d p1, Point3d p2, int axis);
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195 // public void clearConstraintHighlights() {
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196 // snapString = "";
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198 // for (Geometry s : constraintHighlights)
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199 // s.removeFromParent();
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201 // constraintHighlights.clear();
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204 // private void addConstrainLineHighlight(Point3d p1, Point3d p2, Color4d color) {
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206 // float coord[] = new float[6];
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207 // ColorRGBA colors[] = new ColorRGBA[2];
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208 // colors[0] = color;
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209 // colors[1] = color;
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210 // coord[0] = (float)p1.x;
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211 // coord[1] = (float)p1.y;
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212 // coord[2] = (float)p1.z;
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213 // coord[3] = (float)p2.x;
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214 // coord[4] = (float)p2.y;
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215 // coord[5] = (float)p2.z;
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216 // Line shape = new Line("",BufferUtils.createFloatBuffer(coord),null,BufferUtils.createFloatBuffer(colors),null);
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217 // editor.getRenderingComponent().getNoShadowRoot().attachChild(shape);
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218 // shape.setRenderState(ms);
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219 // constraintHighlights.add(shape);
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222 // private void addConstrainPlaneHighlight(Point3d p1, Point3d p2, int axis) {
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224 // float coord[] = new float[9];
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225 // ColorRGBA colors[] = new ColorRGBA[3];
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226 // coord[0] = (float)p1.x;
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227 // coord[1] = (float)p1.y;
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228 // coord[2] = (float)p1.z;
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231 // coord[3] = (float)p1.x;
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232 // coord[4] = (float)p1.y;
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233 // coord[5] = (float)p2.z;
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234 // colors[0] = colors[1] = colors[2] = xColor;
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237 // coord[3] = (float)p1.x;
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238 // coord[4] = (float)p1.y;
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239 // coord[5] = (float)p2.z;
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240 // colors[0] = colors[1] = colors[2] = yColor;
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243 // coord[3] = (float)p1.x;
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244 // coord[4] = (float)p2.y;
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245 // coord[5] = (float)p2.z;
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246 // colors[0] = colors[1] = colors[2] = zColor;
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250 // coord[6] = (float)p2.x;
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251 // coord[7] = (float)p2.y;
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252 // coord[8] = (float)p2.z;
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253 // Line shape = new Line("",BufferUtils.createFloatBuffer(coord),null,BufferUtils.createFloatBuffer(colors),null);
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254 // shape.setMode(Line.CONNECTED);
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255 // editor.getRenderingComponent().getNoShadowRoot().attachChild(shape);
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256 // shape.setRenderState(ms);
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257 // constraintHighlights.add(shape);
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261 * Snaps position to axis-aligned planes defined by constraint points
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262 * Form of position is p+v, meaning that the position that is snapped is requestedPoint + requestedDir
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263 * @param requestedPoint one part of the position to be snapped
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264 * @param requestedDir second part of the position to be snapped and direction that the position is allowed to move
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267 public Point3d getPointSnap(Vector3d requestedPoint, Vector3d requestedDir) {
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269 Vector3d snappedPoint = new Vector3d();
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270 Point3d currentPoint = null;
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271 double u[] = new double[1];
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272 List<Point3d> p1s = new ArrayList<Point3d>();
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273 List<Point3d> p2s = new ArrayList<Point3d>();
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274 List<Integer> axes = new ArrayList<Integer>();
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276 for (Point3d constraintPoint : constraintPoints) {
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277 boolean snap = false;
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279 if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(X), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {
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280 currentPoint = new Point3d(snappedPoint);
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281 //snapString += "Point/Plane x-snap ";
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283 //addConstrainPlaneHighlight(constraintPoint, currentPoint,X);
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284 p1s.add(constraintPoint);
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285 p2s.add(currentPoint);
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289 if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(Y), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {
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290 currentPoint = new Point3d(snappedPoint);
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291 //snapString += "Point/Plane y-snap ";
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293 //addConstrainPlaneHighlight(constraintPoint, currentPoint,Y);
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294 p1s.add(constraintPoint);
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295 p2s.add(currentPoint);
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299 if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(Z), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {
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300 currentPoint = new Point3d(snappedPoint);
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301 //snapString += "Point/Plane z-snap ";
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303 //addConstrainPlaneHighlight(constraintPoint, currentPoint,Z);
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304 p1s.add(constraintPoint);
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305 p2s.add(currentPoint);
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311 if (p1s.size() == 0)
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313 if (p1s.size() == 1) {
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314 snapString += "Point/Plane ";
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315 switch (axes.get(0)) {
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326 snapString += "-snap ";
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327 addConstrainPlaneHighlight(p1s.get(0), p2s.get(0),axes.get(0));
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328 return currentPoint;
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329 } else if (p1s.size() == 3){
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330 // all axial planes are intersecting, snapping point must be the constraint point
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331 // all constraint points are the same, so just pick the first in the list
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332 snapString += "Point/Point ";
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335 Vector3d dir = new Vector3d();
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336 dir.cross(getAxialVector(axes.get(0)), getAxialVector(axes.get(1)));
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337 currentPoint = new Point3d(MathTools.closestPointOnStraight(currentPoint, p1s.get(0), dir));
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338 addConstrainLineHighlight(p1s.get(0), currentPoint, xColor);
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339 snapString += "Point/Line ";
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340 return currentPoint;
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345 private Vector3d getAxialVector(int axis) {
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348 return new Vector3d(1.0,0.0,0.0);
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350 return new Vector3d(0.0,1.0,0.0);
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352 return new Vector3d(0.0,0.0,1.0);
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354 throw new RuntimeException("Unknown axis " + axis);
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358 * Snaps the position to axis-aligned planes defined by constraint points
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359 * @param requestedPoint point that is snapped
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360 * @param requestedDir direction that point is allowed to move
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364 public Point3d getPointSnap2(Vector3d requestedPoint, Vector3d requestedDir) {
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366 Vector3d snappedPoint = new Vector3d();
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367 Point3d currentPoint = null;
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368 double u[] = new double[1];
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369 //System.out.println(requestedPoint + " " + requestedDir);
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370 for (Point3d constraintPoint : constraintPoints) {
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371 boolean snap = false;
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372 //System.out.print(constraintPoint + " ");
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373 if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(1.0,0.0,0.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {
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374 currentPoint = new Point3d(snappedPoint);
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375 snapString += "Point/Plane x-snap ";
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377 addConstrainPlaneHighlight(constraintPoint, currentPoint,X);
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378 //System.out.print(" x " + u[0]);
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381 if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(0.0,1.0,0.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {
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382 currentPoint = new Point3d(snappedPoint);
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383 snapString += "Point/Plane y-snap ";
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385 addConstrainPlaneHighlight(constraintPoint, currentPoint,Y);
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386 //System.out.print(" y " + u[0]);
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390 if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(0.0,0.0,1.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {
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391 currentPoint = new Point3d(snappedPoint);
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392 snapString += "Point/Plane z-snap ";
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394 addConstrainPlaneHighlight(constraintPoint, currentPoint,Z);
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395 //System.out.print(" z " + u[0]);
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397 //System.out.println();
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401 return currentPoint;
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404 public String getSnapString() {
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