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1 /*******************************************************************************\r
2  * Copyright (c) 2012, 2013 Association for Decentralized Information Management in\r
3  * Industry THTH ry.\r
4  * All rights reserved. This program and the accompanying materials\r
5  * are made available under the terms of the Eclipse Public License v1.0\r
6  * which accompanies this distribution, and is available at\r
7  * http://www.eclipse.org/legal/epl-v10.html\r
8  *\r
9  * Contributors:\r
10  *     VTT Technical Research Centre of Finland - initial API and implementation\r
11  *******************************************************************************/\r
12 package org.simantics.g3d.tools;\r
13 \r
14 import java.util.ArrayList;\r
15 import java.util.List;\r
16 \r
17 import javax.vecmath.Point3d;\r
18 import javax.vecmath.Vector3d;\r
19 \r
20 import org.simantics.g3d.math.MathTools;\r
21 import org.simantics.g3d.scenegraph.IG3DNode;\r
22 import org.simantics.g3d.shape.Color4d;\r
23 \r
24 public abstract class ConstraintDetector {\r
25         \r
26         private static final int X = 0;\r
27         private static final int Y = 1;\r
28         private static final int Z = 2;\r
29         \r
30         \r
31 //    private ThreeDimensionalEditorBase editor;\r
32         //private G3DNode constraintReference = null;\r
33         private IG3DNode constraintReference = null;\r
34         private ArrayList<Point3d> constraintPoints = new ArrayList<Point3d>();\r
35         private ArrayList<Vector3d> constraintDirections = new ArrayList<Vector3d>();\r
36 //    private MaterialState ms;\r
37         \r
38         private Color4d xColor = new Color4d(1.f,0.f,0.f,1.f);\r
39         private Color4d yColor = new Color4d(0.f,1.f,0.f,1.f);\r
40         private Color4d zColor = new Color4d(0.f,0.f,1.f,1.f);\r
41         \r
42         \r
43 //    public ConstraintDetector(ThreeDimensionalEditorBase editor) {\r
44 //        this.editor = editor;\r
45 //        ms = editor.getRenderingComponent().getDisplaySystem().getRenderer().createMaterialState();\r
46 //        ms.setEmissive(new ColorRGBA(1.f,1.f,1.f,1.f));\r
47 //        ms.setColorMaterial(MaterialState.CM_EMISSIVE);\r
48 //    }\r
49         \r
50 \r
51         public void clearConstraints() {\r
52                 //System.out.println("ConstraintDetector.clearConstraints()");\r
53                 constraintPoints.clear();\r
54                 constraintDirections.clear();\r
55         }\r
56         \r
57         private void updateConstraints() {\r
58                 clearConstraints();\r
59                 if (constraintReference == null)\r
60                         return;\r
61                 Constraint c = (Constraint)constraintReference.getAdapter(Constraint.class);\r
62                 if (c == null)\r
63                         return;\r
64                 constraintPoints.addAll(c.points);\r
65                 constraintDirections.addAll(c.dirs);\r
66         }\r
67         \r
68         \r
69         public ArrayList<Point3d> getConstraintPoints() {\r
70                 return constraintPoints;\r
71         }\r
72         \r
73         public ArrayList<Vector3d> getConstraintDirections() {\r
74                 return constraintDirections;\r
75         }\r
76 \r
77         public void updateConstraintReference(IG3DNode node) {\r
78                 if (constraintReference != null && !constraintReference.equals(node)) {\r
79                         constraintReference = node;\r
80                         updateConstraints();\r
81                 } else if (node != null){\r
82                         constraintReference = node;\r
83                         updateConstraints();\r
84                 }\r
85                 \r
86         }\r
87         \r
88         public void addContraintPoint(Point3d p) {\r
89                 //System.out.println("ConstraintDetector.addConstraintPoint() " + p);\r
90                 constraintPoints.add(p);\r
91         }\r
92         \r
93         public void addContraintDirection(Vector3d v) {\r
94                 //System.out.println("ConstraintDetector.addConstraintDirection() " + v);\r
95                 constraintDirections.add(v);\r
96         }\r
97         \r
98         private double snapAngle = 0.1;\r
99         private String snapString = "";\r
100 \r
101 //    private ArrayList<Geometry> constraintHighlights = new ArrayList<Geometry>();\r
102         \r
103         public Point3d getSnappedPoint(Vector3d pickPoint, Vector3d pickDir, Vector3d requestedPoint) {\r
104                 \r
105                 \r
106                 Vector3d snappedPoint = new Vector3d();\r
107                 Vector3d t = new Vector3d();\r
108                 Point3d currentPoint = null;\r
109                 // TODO : snap to closest angle\r
110                 for (Vector3d constraintDir : constraintDirections) {\r
111                         \r
112                         MathTools.intersectStraightStraight(pickPoint,pickDir, requestedPoint, constraintDir, t, snappedPoint);\r
113                         t.sub(snappedPoint);\r
114                         if (t.lengthSquared() < snapAngle) {\r
115                                 \r
116                                 snapString += "Angle snap ";\r
117                                 currentPoint = new Point3d(snappedPoint);\r
118                                 break;\r
119                         }\r
120                 }\r
121                 if (currentPoint != null) {\r
122                         Vector3d dir = new Vector3d(currentPoint);\r
123                         dir.sub(requestedPoint);\r
124                         Point3d p = getPointSnap(requestedPoint, dir);\r
125                         if (p != null)\r
126                                 currentPoint = p;\r
127                 } else {\r
128                         List<Double> distances = new ArrayList<Double>();\r
129                         List<Point3d> snapPoints = new ArrayList<Point3d>();\r
130                         List<String> snapStrings = new ArrayList<String>();\r
131                         List<Color4d> snapColors = new ArrayList<Color4d>();\r
132                         for (Point3d constraintPoint : constraintPoints) {\r
133                                 distances.clear();\r
134                                 snapPoints.clear();\r
135                                 snapStrings.clear();\r
136                                 MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(1.0, 0.0, 0.0),\r
137                                                 pickPoint, pickDir, snappedPoint, t);\r
138                                 t.sub(snappedPoint);\r
139                                 double distance = t.lengthSquared();\r
140                                 if (distance < snapAngle) {\r
141                                         distances.add(distance);\r
142                                         snapPoints.add(new Point3d(snappedPoint));\r
143                                         snapStrings.add("Point x-snap ");\r
144                                         snapColors.add(xColor);\r
145                                 }\r
146                                 MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(0.0, 1.0, 0.0),\r
147                                                 pickPoint, pickDir, snappedPoint, t);\r
148                                 t.sub(snappedPoint);\r
149                                 distance = t.lengthSquared();\r
150                                 if (distance < snapAngle) {\r
151                                         distances.add(distance);\r
152                                         snapPoints.add(new Point3d(snappedPoint));\r
153                                         snapStrings.add("Point y-snap ");\r
154                                         snapColors.add(yColor);\r
155                                 }\r
156                                 MathTools.intersectStraightStraight(new Vector3d(constraintPoint), new Vector3d(0.0, 0.0, 1.0),\r
157                                                 pickPoint, pickDir, snappedPoint, t);\r
158                                 t.sub(snappedPoint);\r
159                                 distance = t.lengthSquared();\r
160                                 if (distance < snapAngle) {\r
161                                         distances.add(distance);\r
162                                         snapPoints.add(new Point3d(snappedPoint));\r
163                                         snapStrings.add("Point z-snap ");\r
164                                         snapColors.add(zColor);\r
165                                         \r
166                                 }\r
167                                 if (distances.size() > 0) {\r
168                                         if (distances.size() > 1) {\r
169                                                 // more than one axes snape\r
170                                                 Vector3d ref = MathTools.closestPointOnStraight(constraintPoint, new Point3d(pickPoint), pickDir);\r
171                                                 ref.sub(constraintPoint);\r
172                                                 distance = ref.lengthSquared();\r
173                                                 if (distance < snapAngle) {\r
174                                                         // we are close enought to point, so we'll just snap there\r
175                                                         currentPoint = new Point3d(constraintPoint);\r
176                                                         snapString += "Point snap ";\r
177                                                 } else {\r
178                                                         // select the closest of axes snap to\r
179                                                         int min = 0;\r
180                                                         for (int i = 1; i < distances.size(); i++) {\r
181                                                                 if (distances.get(i) < distances.get(min))\r
182                                                                         min = i;\r
183                                                         }\r
184                                                         currentPoint = snapPoints.get(min);\r
185                                                         addConstrainLineHighlight(currentPoint, constraintPoint,snapColors.get(min));\r
186                                                         snapString += snapStrings.get(min);\r
187                                                 }\r
188                                         } else {\r
189                                                 // only one of the axes snaps\r
190                                                 currentPoint = snapPoints.get(0);\r
191                                                 addConstrainLineHighlight(currentPoint, constraintPoint,snapColors.get(0));\r
192                                                 snapString += snapStrings.get(0);\r
193                                         }\r
194                                         break;\r
195                                 }\r
196                         }\r
197                 }\r
198                 return currentPoint;\r
199 \r
200         }\r
201         \r
202         public abstract void clearConstraintHighlights();\r
203         protected abstract void addConstrainLineHighlight(Point3d p1, Point3d p2, Color4d color);\r
204         protected abstract void addConstrainPlaneHighlight(Point3d p1, Point3d p2, int axis);\r
205         \r
206 //    public void clearConstraintHighlights() {\r
207 //        snapString = "";\r
208 //\r
209 //        for (Geometry s : constraintHighlights)\r
210 //            s.removeFromParent();\r
211 //        \r
212 //        constraintHighlights.clear();\r
213 //    }\r
214 //    \r
215 //    private void addConstrainLineHighlight(Point3d p1, Point3d p2, Color4d color) {\r
216 //\r
217 //      float coord[] = new float[6];\r
218 //      ColorRGBA colors[] = new ColorRGBA[2];\r
219 //      colors[0] = color;\r
220 //      colors[1] = color;\r
221 //      coord[0] = (float)p1.x;\r
222 //      coord[1] = (float)p1.y;\r
223 //      coord[2] = (float)p1.z;\r
224 //      coord[3] = (float)p2.x;\r
225 //      coord[4] = (float)p2.y;\r
226 //      coord[5] = (float)p2.z;\r
227 //      Line shape = new Line("",BufferUtils.createFloatBuffer(coord),null,BufferUtils.createFloatBuffer(colors),null);\r
228 //      editor.getRenderingComponent().getNoShadowRoot().attachChild(shape);\r
229 //      shape.setRenderState(ms);\r
230 //      constraintHighlights.add(shape);\r
231 //    }\r
232 //    \r
233 //    private void addConstrainPlaneHighlight(Point3d p1, Point3d p2, int axis) {\r
234 //\r
235 //      float coord[] = new float[9];\r
236 //      ColorRGBA colors[] = new ColorRGBA[3];\r
237 //      coord[0] = (float)p1.x;\r
238 //      coord[1] = (float)p1.y;\r
239 //      coord[2] = (float)p1.z;\r
240 //      switch (axis) {\r
241 //      case X:\r
242 //              coord[3] = (float)p1.x;\r
243 //              coord[4] = (float)p1.y;\r
244 //              coord[5] = (float)p2.z;\r
245 //              colors[0] = colors[1] = colors[2] = xColor;\r
246 //              break;\r
247 //      case Y:\r
248 //              coord[3] = (float)p1.x;\r
249 //              coord[4] = (float)p1.y;\r
250 //              coord[5] = (float)p2.z;\r
251 //              colors[0] = colors[1] = colors[2] = yColor;\r
252 //              break;\r
253 //      case Z:\r
254 //              coord[3] = (float)p1.x;\r
255 //              coord[4] = (float)p2.y;\r
256 //              coord[5] = (float)p2.z;\r
257 //              colors[0] = colors[1] = colors[2] = zColor;\r
258 //              break;\r
259 //      \r
260 //      }\r
261 //      coord[6] = (float)p2.x;\r
262 //      coord[7] = (float)p2.y;\r
263 //      coord[8] = (float)p2.z;\r
264 //      Line shape = new Line("",BufferUtils.createFloatBuffer(coord),null,BufferUtils.createFloatBuffer(colors),null);\r
265 //      shape.setMode(Line.CONNECTED);\r
266 //      editor.getRenderingComponent().getNoShadowRoot().attachChild(shape);\r
267 //      shape.setRenderState(ms);\r
268 //        constraintHighlights.add(shape);\r
269 //    }\r
270         \r
271         /**\r
272          * Snaps position to axis-aligned planes defined by constraint points\r
273          * Form of position is p+v, meaning that the position that is snapped is requestedPoint + requestedDir\r
274          * @param requestedPoint one part of the position to be snapped\r
275          * @param requestedDir second part of the position to be snapped and direction that the position is allowed to move\r
276          * @return\r
277          */\r
278         public Point3d getPointSnap(Vector3d requestedPoint, Vector3d requestedDir) {\r
279                 \r
280                 Vector3d snappedPoint = new Vector3d();\r
281                 Point3d currentPoint = null;\r
282                 double u[] = new double[1];\r
283                 List<Point3d> p1s = new ArrayList<Point3d>();\r
284                 List<Point3d> p2s = new ArrayList<Point3d>();\r
285                 List<Integer> axes = new ArrayList<Integer>();\r
286                 \r
287                 for (Point3d constraintPoint : constraintPoints) {\r
288                         boolean snap = false;\r
289                         \r
290                         if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(X), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {\r
291                                 currentPoint = new Point3d(snappedPoint);\r
292                                 //snapString += "Point/Plane x-snap ";\r
293                                 snap = true;\r
294                                 //addConstrainPlaneHighlight(constraintPoint, currentPoint,X);\r
295                                 p1s.add(constraintPoint);\r
296                                 p2s.add(currentPoint);\r
297                                 axes.add(X);\r
298                         }\r
299                         \r
300                         if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(Y), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {\r
301                                 currentPoint = new Point3d(snappedPoint);\r
302                                 //snapString += "Point/Plane y-snap ";\r
303                                 snap = true;\r
304                                 //addConstrainPlaneHighlight(constraintPoint, currentPoint,Y);\r
305                                 p1s.add(constraintPoint);\r
306                                 p2s.add(currentPoint);\r
307                                 axes.add(Y);\r
308                         }\r
309                         \r
310                         if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), getAxialVector(Z), snappedPoint,u) && Math.abs(1.0 - u[0]) < snapAngle) {\r
311                                 currentPoint = new Point3d(snappedPoint);\r
312                                 //snapString += "Point/Plane z-snap ";\r
313                                 snap = true;\r
314                                 //addConstrainPlaneHighlight(constraintPoint, currentPoint,Z);\r
315                                 p1s.add(constraintPoint);\r
316                                 p2s.add(currentPoint);\r
317                                 axes.add(Z);\r
318                         }\r
319                         if (snap)\r
320                                 break;\r
321                 }\r
322                 if (p1s.size() == 0)\r
323                         return null;\r
324                 if (p1s.size() == 1) {\r
325                         snapString += "Point/Plane ";\r
326                         switch (axes.get(0)) {\r
327                         case X:\r
328                                 snapString += "x";\r
329                                 break;\r
330                         case Y:\r
331                                 snapString += "y";\r
332                                 break;\r
333                         case Z:\r
334                                 snapString += "z";\r
335                                 break;\r
336                         }\r
337                         snapString += "-snap ";\r
338                         addConstrainPlaneHighlight(p1s.get(0), p2s.get(0),axes.get(0));\r
339                         return currentPoint;\r
340                 } else if (p1s.size() == 3){\r
341                         // all axial planes are intersecting, snapping point must be the constraint point\r
342                         // all constraint points are the same, so just pick the first in the list\r
343                         snapString += "Point/Point ";\r
344                         return p1s.get(0);\r
345                 } else {\r
346                         Vector3d dir = new Vector3d();\r
347                         dir.cross(getAxialVector(axes.get(0)), getAxialVector(axes.get(1)));\r
348                         currentPoint = new Point3d(MathTools.closestPointOnStraight(currentPoint, p1s.get(0), dir));\r
349                         addConstrainLineHighlight(p1s.get(0), currentPoint, xColor);\r
350                         snapString += "Point/Line ";\r
351                         return currentPoint;\r
352                 }\r
353                 \r
354         }\r
355         \r
356         private Vector3d getAxialVector(int axis) {\r
357                 switch (axis) {\r
358                 case X:\r
359                         return new Vector3d(1.0,0.0,0.0);\r
360                 case Y:\r
361                         return new Vector3d(0.0,1.0,0.0);\r
362                 case Z:\r
363                         return new Vector3d(0.0,0.0,1.0);\r
364                 }\r
365                 throw new RuntimeException("Unknown axis " + axis);     \r
366         }\r
367         \r
368         /**\r
369          * Snaps the position to axis-aligned planes defined by constraint points\r
370          * @param requestedPoint point that is snapped\r
371          * @param requestedDir direction that point is allowed to move\r
372          * @return\r
373          */\r
374         \r
375         public Point3d getPointSnap2(Vector3d requestedPoint, Vector3d requestedDir) {\r
376                 \r
377                 Vector3d snappedPoint = new Vector3d();\r
378                 Point3d currentPoint = null;\r
379                 double u[] = new double[1];\r
380                 //System.out.println(requestedPoint + "  " + requestedDir);\r
381                 for (Point3d constraintPoint : constraintPoints) {\r
382                         boolean snap = false;\r
383                         //System.out.print(constraintPoint + " ");\r
384                         if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(1.0,0.0,0.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {\r
385                                 currentPoint = new Point3d(snappedPoint);\r
386                                 snapString += "Point/Plane x-snap ";\r
387                                 snap = true;\r
388                                 addConstrainPlaneHighlight(constraintPoint, currentPoint,X);\r
389                                 //System.out.print(" x " + u[0]);\r
390                         }\r
391                         \r
392                         if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(0.0,1.0,0.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {\r
393                                 currentPoint = new Point3d(snappedPoint);\r
394                                 snapString += "Point/Plane y-snap ";\r
395                                 snap = true;\r
396                                 addConstrainPlaneHighlight(constraintPoint, currentPoint,Y);\r
397                                 //System.out.print(" y " + u[0]);\r
398                         }\r
399                         \r
400                         \r
401                         if (MathTools.intersectStraightPlane(requestedPoint, requestedDir, new Vector3d(constraintPoint), new Vector3d(0.0,0.0,1.0), snappedPoint,u) && Math.abs(u[0]) < snapAngle) {\r
402                                 currentPoint = new Point3d(snappedPoint);\r
403                                 snapString += "Point/Plane z-snap ";\r
404                                 snap = true;\r
405                                 addConstrainPlaneHighlight(constraintPoint, currentPoint,Z);\r
406                                 //System.out.print(" z " + u[0]);\r
407                         }\r
408                         //System.out.println();\r
409                         if (snap)\r
410                                 break;\r
411                 }\r
412                 return currentPoint;\r
413         }\r
414         \r
415         public String getSnapString() {\r
416                 return snapString;\r
417         }\r
418 }