1 /*******************************************************************************
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2 * Copyright (c) 2012, 2013 Association for Decentralized Information Management in
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4 * All rights reserved. This program and the accompanying materials
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5 * are made available under the terms of the Eclipse Public License v1.0
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6 * which accompanies this distribution, and is available at
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7 * http://www.eclipse.org/legal/epl-v10.html
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10 * VTT Technical Research Centre of Finland - initial API and implementation
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11 *******************************************************************************/
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12 package org.simantics.g3d.jme.utils;
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14 import java.util.Collection;
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16 import javax.vecmath.AxisAngle4d;
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17 import javax.vecmath.Quat4d;
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18 import javax.vecmath.Vector3d;
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20 import org.simantics.g3d.math.MathTools;
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22 import com.jme3.app.Application;
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23 import com.jme3.math.Quaternion;
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24 import com.jme3.renderer.RenderManager;
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25 import com.jme3.scene.Node;
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26 import com.jme3.scene.Spatial;
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28 public class JmeUtil {
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30 public static Node getRoot(Application app) {
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31 return getRoot(app.getRenderManager());
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34 public static Node getRoot(RenderManager manager) {
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35 return (Node)(manager.getMainView("Default").getScenes().get(0));
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38 public static void updateTransform(Collection<Spatial> props, Vector3d pos, Quat4d q) {
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39 double position[] = new double[]{pos.x,pos.y,pos.z};
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40 updateTransform(props, position, q);
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43 public static void updateTransform(Spatial actor, double pos[], Quat4d quat) {
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44 Quaternion q = new Quaternion((float)quat.x, (float)quat.y,(float)quat.z, (float)quat.w);
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45 actor.setLocalRotation(q);
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46 actor.setLocalTranslation((float)pos[0], (float)pos[1], (float)pos[2]);
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50 public static void updateTransform(Collection<Spatial> props, double pos[], AxisAngle4d aa) {
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51 Quat4d q = new Quat4d();
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52 MathTools.getQuat(aa, q);
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53 updateTransform(props, pos, q);
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56 public static void updateTransform(Collection<Spatial> props, double pos[], Quat4d quat) {
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57 Quaternion q = new Quaternion((float)quat.x, (float)quat.y,(float)quat.z, (float)quat.w);
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58 for (Spatial actor : props) {
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59 actor.setLocalRotation(q);
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60 actor.setLocalTranslation((float)pos[0], (float)pos[1], (float)pos[2]);
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64 public static void updateTransform(Collection<Spatial> props, Vector3d pos, Quat4d quat, double scale) {
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65 Quaternion q = new Quaternion((float)quat.x, (float)quat.y,(float)quat.z, (float)quat.w);
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66 for (Spatial actor : props) {
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67 actor.setLocalRotation(q);
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68 actor.setLocalTranslation((float)pos.x, (float)pos.y, (float)pos.z);
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69 actor.setLocalScale((float)scale);
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73 public static void updateTransform(Collection<Spatial> props, double pos[], Quat4d quat, double scale) {
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74 Quaternion q = new Quaternion((float)quat.x, (float)quat.y,(float)quat.z, (float)quat.w);
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75 for (Spatial actor : props) {
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76 actor.setLocalRotation(q);
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77 actor.setLocalTranslation((float)pos[0], (float)pos[1], (float)pos[2]);
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78 actor.setLocalScale((float)scale);
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82 public static void updateTransform(Spatial actor, Vector3d pos, Quat4d quat, double scalex, double scaley,double scalez) {
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83 Quaternion q = new Quaternion((float)quat.x, (float)quat.y,(float)quat.z, (float)quat.w);
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85 actor.setLocalRotation(q);
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86 actor.setLocalTranslation((float)pos.x, (float)pos.y, (float)pos.z);
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87 actor.setLocalScale((float)scalex,(float)scaley,(float)scalez);
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91 public static void updateTransform(Collection<Spatial> props, Vector3d pos, Quat4d quat, double scalex, double scaley,double scalez) {
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92 Quaternion q = new Quaternion((float)quat.x, (float)quat.y,(float)quat.z, (float)quat.w);
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93 for (Spatial actor : props) {
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94 actor.setLocalRotation(q);
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95 actor.setLocalTranslation((float)pos.x, (float)pos.y, (float)pos.z);
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96 actor.setLocalScale((float)scalex,(float)scaley,(float)scalez);
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