1 /*******************************************************************************
\r
2 * Copyright (c) 2012, 2013 Association for Decentralized Information Management in
\r
4 * All rights reserved. This program and the accompanying materials
\r
5 * are made available under the terms of the Eclipse Public License v1.0
\r
6 * which accompanies this distribution, and is available at
\r
7 * http://www.eclipse.org/legal/epl-v10.html
\r
10 * VTT Technical Research Centre of Finland - initial API and implementation
\r
11 *******************************************************************************/
\r
12 package org.simantics.g3d.vtk.gizmo;
\r
14 import java.util.Collection;
\r
16 import javax.vecmath.AxisAngle4d;
\r
17 import javax.vecmath.Tuple3d;
\r
18 import javax.vecmath.Vector3d;
\r
20 import org.simantics.g3d.gizmo.Gizmo;
\r
21 import org.simantics.g3d.math.MathTools;
\r
24 import vtk.vtkProp3D;
\r
25 import vtk.vtkRenderer;
\r
27 public abstract class vtkGizmo implements Gizmo<vtkProp> {
\r
29 private vtkRenderer ren1;
\r
30 private Collection<vtkProp> gizmo;
\r
32 private Tuple3d position;
\r
33 private AxisAngle4d orientation;
\r
34 private Tuple3d scale;
\r
37 public void attach(Object renderingPart) {
\r
39 throw new RuntimeException("Gizmo is attached");
\r
40 ren1 = (vtkRenderer)renderingPart;
\r
45 public void deattach() {
\r
47 throw new RuntimeException("Gizmo is not attached");
\r
52 public boolean isAttached() {
\r
53 return (ren1 != null);
\r
56 protected void attachActors() {
\r
58 for (vtkProp p : gizmo) {
\r
61 if (position != null)
\r
62 setPosition(position);
\r
63 if (orientation != null)
\r
64 setRotation(orientation);
\r
69 protected void deattachActors() {
\r
70 for (vtkProp p : gizmo) {
\r
71 ren1.RemoveActor(p);
\r
76 public boolean isPartOf(vtkProp pickedObject) {
\r
77 for (vtkProp prop : gizmo) {
\r
78 if (prop.equals(pickedObject))
\r
84 public void setPosition(Tuple3d position) {
\r
85 this.position = position;
\r
86 for (vtkProp p : gizmo) {
\r
87 ((vtkProp3D)p).SetPosition(position.x, position.y, position.z);
\r
91 public void setRotation(AxisAngle4d q) {
\r
92 this.orientation = q;
\r
93 for (vtkProp p : gizmo) {
\r
94 ((vtkProp3D)p).SetOrientation(0,0,0);
\r
95 ((vtkProp3D)p).RotateWXYZ(MathTools.radToDeg(q.angle), q.x, q.y, q.z);
\r
100 public void setScale(Tuple3d s) {
\r
102 for (vtkProp p : gizmo) {
\r
103 ((vtkProp3D)p).SetScale(s.x, s.y, s.z);
\r
107 public void setScale(double s) {
\r
108 this.scale = new Vector3d(s,s,s);
\r
109 for (vtkProp p : gizmo) {
\r
110 ((vtkProp3D)p).SetScale(s, s, s);
\r
114 public abstract Collection<vtkProp> getGizmo();
\r
116 // public double[] add(double[] color1, double[] color2) {
\r
117 // double[] result = new double[]{color1[0]+color2[0],color1[1],+color2[1],color1[2]+color2[2]};
\r
121 // public double[] add(double[] color1, double[] color2, double[] color3) {
\r
122 // double[] result = new double[]{color1[0]+color2[0]+color3[0],color1[1],+color2[1]+color3[1],color1[2]+color2[2]+color3[2]};
\r
126 public double[] add(double[]... color) {
\r
127 double result[] = new double[]{0,0,0};
\r
128 for (double c[] : color) {
\r
129 for (int i = 0; i < 3; i++)
\r
137 public vtkRenderer getRenderer() {
\r