1 // java wrapper for vtkOpenGLVertexArrayObject object
7 public class vtkOpenGLVertexArrayObject extends vtkObject
10 private native int IsTypeOf_0(String id0);
11 public int IsTypeOf(String id0)
12 { return IsTypeOf_0(id0); }
14 private native int IsA_1(String id0);
15 public int IsA(String id0)
16 { return IsA_1(id0); }
18 private native void Bind_2();
22 private native void Release_3();
26 private native void ReleaseGraphicsResources_4();
27 public void ReleaseGraphicsResources()
28 { ReleaseGraphicsResources_4(); }
30 private native void ShaderProgramChanged_5();
31 public void ShaderProgramChanged()
32 { ShaderProgramChanged_5(); }
34 private native boolean AddAttributeArray_6(vtkShaderProgram id0,vtkOpenGLVertexBufferObject id1,String id2,int id3,boolean id4);
35 public boolean AddAttributeArray(vtkShaderProgram id0,vtkOpenGLVertexBufferObject id1,String id2,int id3,boolean id4)
36 { return AddAttributeArray_6(id0,id1,id2,id3,id4); }
38 private native boolean RemoveAttributeArray_7(String id0);
39 public boolean RemoveAttributeArray(String id0)
40 { return RemoveAttributeArray_7(id0); }
42 private native void SetForceEmulation_8(boolean id0);
43 public void SetForceEmulation(boolean id0)
44 { SetForceEmulation_8(id0); }
46 public vtkOpenGLVertexArrayObject() { super(); }
48 public vtkOpenGLVertexArrayObject(long id) { super(id); }
49 public native long VTKInit();