1 // java wrapper for vtkShaderProgram object
\r
7 public class vtkShaderProgram extends vtkObject
\r
10 private native String GetClassName_0();
\r
11 public String GetClassName()
\r
12 { return GetClassName_0(); }
\r
14 private native int IsA_1(String id0);
\r
15 public int IsA(String id0)
\r
16 { return IsA_1(id0); }
\r
18 private native long GetMaterial_2();
\r
19 public vtkXMLMaterial GetMaterial() {
\r
20 long temp = GetMaterial_2();
\r
22 if (temp == 0) return null;
\r
23 return (vtkXMLMaterial)vtkObject.JAVA_OBJECT_MANAGER.getJavaObject(temp);
\r
26 private native void SetMaterial_3(vtkXMLMaterial id0);
\r
27 public void SetMaterial(vtkXMLMaterial id0)
\r
28 { SetMaterial_3(id0); }
\r
30 private native int AddShader_4(vtkShader id0);
\r
31 public int AddShader(vtkShader id0)
\r
32 { return AddShader_4(id0); }
\r
34 private native void RemoveShader_5(int id0);
\r
35 public void RemoveShader(int id0)
\r
36 { RemoveShader_5(id0); }
\r
38 private native void RemoveShader_6(vtkShader id0);
\r
39 public void RemoveShader(vtkShader id0)
\r
40 { RemoveShader_6(id0); }
\r
42 private native long NewShaderIterator_7();
\r
43 public vtkCollectionIterator NewShaderIterator() {
\r
44 long temp = NewShaderIterator_7();
\r
46 if (temp == 0) return null;
\r
47 return (vtkCollectionIterator)vtkObject.JAVA_OBJECT_MANAGER.getJavaObject(temp);
\r
50 private native int GetNumberOfShaders_8();
\r
51 public int GetNumberOfShaders()
\r
52 { return GetNumberOfShaders_8(); }
\r
54 private native long CreateShaderProgram_9(int id0);
\r
55 public vtkShaderProgram CreateShaderProgram(int id0) {
\r
56 long temp = CreateShaderProgram_9(id0);
\r
58 if (temp == 0) return null;
\r
59 return (vtkShaderProgram)vtkObject.JAVA_OBJECT_MANAGER.getJavaObject(temp);
\r
62 private native void ReadMaterial_10();
\r
63 public void ReadMaterial()
\r
64 { ReadMaterial_10(); }
\r
66 private native void Render_11(vtkActor id0,vtkRenderer id1);
\r
67 public void Render(vtkActor id0,vtkRenderer id1)
\r
68 { Render_11(id0,id1); }
\r
70 private native void PostRender_12(vtkActor id0,vtkRenderer id1);
\r
71 public void PostRender(vtkActor id0,vtkRenderer id1)
\r
72 { PostRender_12(id0,id1); }
\r
74 private native void ReleaseGraphicsResources_13(vtkWindow id0);
\r
75 public void ReleaseGraphicsResources(vtkWindow id0)
\r
76 { ReleaseGraphicsResources_13(id0); }
\r
78 private native long GetShaderDeviceAdapter_14();
\r
79 public vtkShaderDeviceAdapter GetShaderDeviceAdapter() {
\r
80 long temp = GetShaderDeviceAdapter_14();
\r
82 if (temp == 0) return null;
\r
83 return (vtkShaderDeviceAdapter)vtkObject.JAVA_OBJECT_MANAGER.getJavaObject(temp);
\r
86 public vtkShaderProgram() { super(); }
\r
88 public vtkShaderProgram(long id) { super(id); }
\r