#ifndef ANTLR3REWRITESTREAM_H #define ANTLR3REWRITESTREAM_H // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include #include #include #ifdef __cplusplus extern "C" { #endif /// A generic list of elements tracked in an alternative to be used in /// a -> rewrite rule. /// /// In the C implementation, all tree oriented streams return a pointer to /// the same type: pANTLR3_BASE_TREE. Anything that has subclassed from this /// still passes this type, within which there is a super pointer, which points /// to it's own data and methods. Hence we do not need to implement this as /// the equivalent of an abstract class, but just fill in the appropriate interface /// as usual with this model. /// /// Once you start next()ing, do not try to add more elements. It will /// break the cursor tracking I believe. /// /// /// \see #pANTLR3_REWRITE_RULE_NODE_STREAM /// \see #pANTLR3_REWRITE_RULE_ELEMENT_STREAM /// \see #pANTLR3_REWRITE_RULE_SUBTREE_STREAM /// /// TODO: add mechanism to detect/puke on modification after reading from stream /// typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct { /// Cursor 0..n-1. If singleElement!=NULL, cursor is 0 until you next(), /// which bumps it to 1 meaning no more elements. /// ANTLR3_UINT32 cursor; /// Track single elements w/o creating a list. Upon 2nd add, alloc list /// void * singleElement; /// The list of tokens or subtrees we are tracking /// pANTLR3_VECTOR elements; /// Indicates whether we should free the vector or it was supplied to us /// ANTLR3_BOOLEAN freeElements; /// The element or stream description; usually has name of the token or /// rule reference that this list tracks. Can include rulename too, but /// the exception would track that info. /// void * elementDescription; /// Pointer to the tree adaptor in use for this stream /// pANTLR3_BASE_TREE_ADAPTOR adaptor; /// Once a node / subtree has been used in a stream, it must be dup'ed /// from then on. Streams are reset after sub rules so that the streams /// can be reused in future sub rules. So, reset must set a dirty bit. /// If dirty, then next() always returns a dup. /// ANTLR3_BOOLEAN dirty; // Pointer to the recognizer shared state to which this stream belongs // pANTLR3_BASE_RECOGNIZER rec; // Methods /// Reset the condition of this stream so that it appears we have /// not consumed any of its elements. Elements themselves are untouched. /// void (*reset) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /// Add a new pANTLR3_BASE_TREE to this stream /// void (*add) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void *el, void (ANTLR3_CDECL *freePtr)(void *)); /// Return the next element in the stream. If out of elements, throw /// an exception unless size()==1. If size is 1, then return elements[0]. /// void * (*next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); pANTLR3_BASE_TREE (*nextTree) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); void * (*nextToken) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); void * (*_next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /// When constructing trees, sometimes we need to dup a token or AST /// subtree. Dup'ing a token means just creating another AST node /// around it. For trees, you must call the adaptor.dupTree(). /// void * (*dup) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el); /// Ensure stream emits trees; tokens must be converted to AST nodes. /// AST nodes can be passed through unmolested. /// pANTLR3_BASE_TREE (*toTree) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el); /// Returns ANTLR3_TRUE if there is a next element available /// ANTLR3_BOOLEAN (*hasNext) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /// Treat next element as a single node even if it's a subtree. /// This is used instead of next() when the result has to be a /// tree root node. Also prevents us from duplicating recently-added /// children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration /// must dup the type node, but ID has been added. /// /// Referencing to a rule result twice is ok; dup entire tree as /// we can't be adding trees; e.g., expr expr. /// pANTLR3_BASE_TREE (*nextNode) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /// Number of elements available in the stream /// ANTLR3_UINT32 (*size) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); /// Returns the description string if there is one available (check for NULL). /// void * (*getDescription) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); void (*free) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream); } ANTLR3_REWRITE_RULE_ELEMENT_STREAM; /// This is an implementation of a token stream, which is basically an element /// stream that deals with tokens only. /// typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_TOKEN_STREAM; /// This is an implementation of a subtree stream which is a set of trees /// modelled as an element stream. /// typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_SUBTREE_STREAM; /// This is an implementation of a node stream, which is basically an element /// stream that deals with tree nodes only. /// typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_NODE_STREAM; #ifdef __cplusplus } #endif #endif