/// \file /// Provides implementations of string (or memory) streams as input /// for ANLTR3 lexers. /// // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include /// \brief Create an in-place ASCII string stream as input to ANTLR 3. /// /// An in-place string steam is the preferred method of supplying strings to ANTLR as input /// for lexing and compiling. This is because we make no copies of the input string but /// read from it right where it is. /// /// \param[in] inString Pointer to the string to be used as the input stream /// \param[in] size Size (in 8 bit ASCII characters) of the input string /// \param[in] name NAme to attach the input stream (can be NULL pointer) /// /// \return /// - Pointer to new input stream context upon success /// - One of the ANTLR3_ERR_ defines on error. /// /// \remark /// - ANTLR does not alter the input string in any way. /// - String is slightly incorrect in that the passed in pointer can be to any /// memory in C version of ANTLR3 of course. //// ANTLR3_API pANTLR3_INPUT_STREAM antlr3NewAsciiStringInPlaceStream (pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name) { // Pointer to the input stream we are going to create // pANTLR3_INPUT_STREAM input; // Allocate memory for the input stream structure // input = (pANTLR3_INPUT_STREAM) ANTLR3_MALLOC(sizeof(ANTLR3_INPUT_STREAM)); if (input == NULL) { return NULL; } // Structure was allocated correctly, now we can install the pointer. // input->isAllocated = ANTLR3_FALSE; input->data = inString; input->sizeBuf = size; // Call the common 8 bit ASCII input stream handler initializer. // antlr3AsciiSetupStream(input, ANTLR3_CHARSTREAM); // Now we can set up the file name // input->istream->streamName = input->strFactory->newStr(input->strFactory, name == NULL ? (pANTLR3_UINT8)"-memory-" : name); input->fileName = input->istream->streamName; return input; } /// \brief Create an in-place UCS2 string stream as input to ANTLR 3. /// /// An in-place string steam is the preferred method of supplying strings to ANTLR as input /// for lexing and compiling. This is because we make no copies of the input string but /// read from it right where it is. /// /// \param[in] inString Pointer to the string to be used as the input stream /// \param[in] size Size (in 16 bit ASCII characters) of the input string /// \param[in] name Name to attach the input stream (can be NULL pointer) /// /// \return /// - Pointer to new input stream context upon success /// - One of the ANTLR3_ERR_ defines on error. /// /// \remark /// - ANTLR does not alter the input string in any way. /// - String is slightly incorrect in that the passed in pointer can be to any /// memory in C version of ANTLR3 of course. //// ANTLR3_API pANTLR3_INPUT_STREAM antlr3NewUCS2StringInPlaceStream (pANTLR3_UINT16 inString, ANTLR3_UINT32 size, pANTLR3_UINT16 name) { // Pointer to the input stream we are going to create // pANTLR3_INPUT_STREAM input; // Layout default file name string in correct encoding // ANTLR3_UINT16 defaultName[] = { '-', 'm', 'e', 'm', 'o', 'r', 'y', '-', '\0' }; // Allocate memory for the input stream structure // input = (pANTLR3_INPUT_STREAM) ANTLR3_MALLOC(sizeof(ANTLR3_INPUT_STREAM)); if (input == NULL) { return NULL; } // Structure was allocated correctly, now we can install the pointer. // input->isAllocated = ANTLR3_FALSE; input->data = inString; input->sizeBuf = size; // Call the common 16 bit input stream handler initializer. // antlr3UCS2SetupStream (input, ANTLR3_CHARSTREAM); input->istream->streamName = input->strFactory->newStr(input->strFactory, name == NULL ? (pANTLR3_UINT8)defaultName : (pANTLR3_UINT8)name); input->fileName = input->istream->streamName; return input; } /// \brief Create an ASCII string stream as input to ANTLR 3, copying the input string. /// /// This string stream first makes a copy of the string at the supplied pointer /// /// \param[in] inString Pointer to the string to be copied as the input stream /// \param[in] size Size (in 8 bit ASCII characters) of the input string /// \param[in] name NAme to attach the input stream (can be NULL pointer) /// /// \return /// - Pointer to new input stream context upon success /// - One of the ANTLR3_ERR_ defines on error. /// /// \remark /// - ANTLR does not alter the input string in any way. /// - String is slightly incorrect in that the passed in pointer can be to any /// memory in C version of ANTLR3 of course. //// pANTLR3_INPUT_STREAM antlr3NewAsciiStringCopyStream (pANTLR3_UINT8 inString, ANTLR3_UINT32 size, pANTLR3_UINT8 name) { // Pointer to the input stream we are going to create // pANTLR3_INPUT_STREAM input; // Allocate memory for the input stream structure // input = (pANTLR3_INPUT_STREAM) ANTLR3_MALLOC(sizeof(ANTLR3_INPUT_STREAM)); if (input == NULL) { return NULL; } // Indicate that we allocated this input and allocate it // input->isAllocated = ANTLR3_TRUE; input->data = ANTLR3_MALLOC((size_t)size); if (input->data == NULL) { return NULL; } // Structure was allocated correctly, now we can install the pointer and set the size. // ANTLR3_MEMMOVE(input->data, (const void *)inString, size); input->sizeBuf = size; // Call the common 8 bit ASCII input stream handler // initializer type thingy doobry function. // antlr3AsciiSetupStream(input, ANTLR3_CHARSTREAM); input->istream->streamName = input->strFactory->newStr(input->strFactory, name == NULL ? (pANTLR3_UINT8)"-memory-" : name); input->fileName = input->istream->streamName; return input; }