/////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2001, Eric D. Friedman All Rights Reserved. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. /////////////////////////////////////////////////////////////////////////////// package gnu.trove; ////////////////////////////////////////////////// // THIS IS A GENERATED CLASS. DO NOT HAND EDIT! // ////////////////////////////////////////////////// /** * Iterator for maps of type int and Object. *
*The iterator semantics for Trove's primitive maps is slightly different * from those defined in java.util.Iterator, but still well within * the scope of the pattern, as defined by Gamma, et al.
* *This iterator does not implicitly advance to the next entry when * the value at the current position is retrieved. Rather, you must explicitly * ask the iterator to advance() and then retrieve either the key(), * the value() or both. This is done so that you have the option, but not * the obligation, to retrieve keys and/or values as your application requires, and * without introducing wrapper objects that would carry both. As the iteration is * stateful, access to the key/value parts of the current map entry happens in * constant time.
* *In practice, the iterator is akin to a "search finger" that you move from * position to position. Read or write operations affect the current entry only and * do not assume responsibility for moving the finger.
* *Here are some sample scenarios for this class of iterator:
* ** // accessing keys/values through an iterator: * for (TIntObjectIterator it = map.iterator(); * it.hasNext();) { * it.advance(); * if (satisfiesCondition(it.key()) { * doSomethingWithValue(it.value()); * } * } ** *
* // modifying values in-place through iteration: * for (TIntObjectIterator it = map.iterator(); * it.hasNext();) { * it.advance(); * if (satisfiesCondition(it.key()) { * it.setValue(newValueForKey(it.key())); * } * } ** *
* // deleting entries during iteration: * for (TIntObjectIterator it = map.iterator(); * it.hasNext();) { * it.advance(); * if (satisfiesCondition(it.key()) { * it.remove(); * } * } ** *
* // faster iteration by avoiding hasNext(): * TIntObjectIterator iterator = map.iterator(); * for (int i = map.size(); i-- > 0;) { * iterator.advance(); * doSomethingWithKeyAndValue(iterator.key(), iterator.value()); * } ** * @author Eric D. Friedman * @version $Id: P2OIterator.template,v 1.1 2006/11/10 23:28:00 robeden Exp $ */ public class TIntObjectIterator