/* * $RCSfile: Color4f.java,v $ * * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * * $Revision: 1.6 $ * $Date: 2008/02/28 20:18:50 $ * $State: Exp $ */ package javax.vecmath; import java.awt.Color; /** * A four-element color represented by single precision floating point * x, y, z, and w values. The x, y, z, and w values represent the red, * blue, green, and alpha color values, respectively. Color and alpha * components should be in the range [0.0, 1.0]. *

* Java 3D assumes that a linear (gamma-corrected) visual is used for * all colors. * */ public class Color4f extends Tuple4f implements java.io.Serializable { // Compatible with 1.1 static final long serialVersionUID = 8577680141580006740L; /** * Constructs and initializes a Color4f from the specified xyzw * coordinates. * @param x the red color value * @param y the green color value * @param z the blue color value * @param w the alpha value */ public Color4f(float x, float y, float z, float w) { super(x,y,z,w); } /** * Constructs and initializes a Color4f from the array of length 4. * @param c the array of length 4 containing r,g,b,a in order */ public Color4f(float[] c) { super(c); } /** * Constructs and initializes a Color4f from the specified Color4f. * @param c1 the Color4f containing the initialization r,g,b,a data */ public Color4f(Color4f c1) { super(c1); } /** * Constructs and initializes a Color4f from the specified Tuple4f. * @param t1 the Tuple4f containing the initialization r,g,b,a data */ public Color4f(Tuple4f t1) { super(t1); } /** * Constructs and initializes a Color4f from the specified Tuple4d. * @param t1 the Tuple4d containing the initialization r,g,b,a data */ public Color4f(Tuple4d t1) { super(t1); } /** * Constructs and initializes a Color4f from the specified AWT * Color object. * No conversion is done on the color to compensate for * gamma correction. * * @param color the AWT color with which to initialize this * Color4f object * * @since vecmath 1.2 */ public Color4f(Color color) { super((float)color.getRed() / 255.0f, (float)color.getGreen() / 255.0f, (float)color.getBlue() / 255.0f, (float)color.getAlpha() / 255.0f); } /** * Constructs and initializes a Color4f to (0.0, 0.0, 0.0, 0.0). */ public Color4f() { super(); } /** * Sets the r,g,b,a values of this Color4f object to those of the * specified AWT Color object. * No conversion is done on the color to compensate for * gamma correction. * * @param color the AWT color to copy into this Color4f object * * @since vecmath 1.2 */ public final void set(Color color) { x = (float)color.getRed() / 255.0f; y = (float)color.getGreen() / 255.0f; z = (float)color.getBlue() / 255.0f; w = (float)color.getAlpha() / 255.0f; } /** * Returns a new AWT color object initialized with the r,g,b,a * values of this Color4f object. * * @return a new AWT Color object * * @since vecmath 1.2 */ public final Color get() { int r = Math.round(x * 255.0f); int g = Math.round(y * 255.0f); int b = Math.round(z * 255.0f); int a = Math.round(w * 255.0f); return new Color(r, g, b, a); } }