import "G3D/Math/Vector3d" import "G3D/Math/Quat4d" importJava "org.simantics.g3d.scenegraph.G3DparentNode" where data G3DParentNode getOrientation :: G3DParentNode -> Quat4d getPosition :: G3DParentNode -> Vector3d setOrientation :: G3DParentNode -> Quat4d -> () setPosition :: G3DParentNode -> Vector3d -> () getWorldOrientation :: G3DParentNode -> Quat4d getWorldPosition :: G3DParentNode -> Vector3d setWorldOrientation :: G3DParentNode -> Quat4d -> () setWorldPosition :: G3DParentNode -> Vector3d -> ()