package org.simantics.g3d.gizmo; import javax.vecmath.AxisAngle4d; import javax.vecmath.Tuple3d; public interface Gizmo { public boolean isPartOf(T pickedObject); public void attach(Object renderingPart); public void deattach(); public void setPosition(Tuple3d position); public void setRotation(AxisAngle4d q); }