/******************************************************************************* * Copyright (c) 2012, 2013 Association for Decentralized Information Management in * Industry THTH ry. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * VTT Technical Research Centre of Finland - initial API and implementation *******************************************************************************/ package org.simantics.g3d.jme.test; import java.util.ArrayList; import java.util.List; import org.eclipse.swt.events.DisposeEvent; import org.eclipse.swt.events.DisposeListener; import org.eclipse.swt.widgets.Composite; import org.eclipse.ui.part.ViewPart; import org.simantics.g3d.jme.system.SWTCanvas; import org.simantics.g3d.jme.system.SimpleSWTApplication; import com.jme3.audio.AudioNode; import com.jme3.audio.LowPassFilter; import com.jme3.effect.ParticleEmitter; import com.jme3.effect.ParticleMesh; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.light.PointLight; import com.jme3.material.Material; import com.jme3.material.RenderState.BlendMode; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.filters.BloomFilter; import com.jme3.post.filters.DepthOfFieldFilter; import com.jme3.post.filters.LightScatteringFilter; import com.jme3.renderer.Camera; import com.jme3.renderer.queue.RenderQueue.Bucket; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.heightmap.AbstractHeightMap; import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import com.jme3.texture.Texture2D; import com.jme3.util.SkyFactory; import com.jme3.water.WaterFilter; public class JMETestViewPart extends ViewPart { protected SWTCanvas canvas; @Override public void createPartControl(Composite parent) { canvas = new SWTCanvas(parent); parent.addDisposeListener(new DisposeListener() { @Override public void widgetDisposed(DisposeEvent arg0) { canvas.dispose(); } }); TestApp app = new TestApp(canvas); //TestPostWater app = new TestPostWater(canvas); //app.createCanvas(); app.start(); } @Override public void setFocus() { canvas.setFocus(); } public class TestApp extends SimpleSWTApplication { public TestApp(SWTCanvas canvas) { super(canvas); } float angle; PointLight pl; Spatial lightMdl; @Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.DarkGray); Spatial bumpy = (Spatial) assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml"); rootNode.attachChild(bumpy); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); rootNode.attachChild(lightMdl); // flourescent main light pl = new PointLight(); pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); rootNode.addLight(pl); // sunset light DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal()); dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f)); rootNode.addLight(dl); // skylight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal()); dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f)); rootNode.addLight(dl); // white ambient light dl = new DirectionalLight(); dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal()); dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f)); rootNode.addLight(dl); } @Override public void simpleUpdate(float tpf){ angle += tpf * 0.25f; angle %= FastMath.TWO_PI; pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f)); lightMdl.setLocalTranslation(pl.getPosition()); } } public class TestPostWater extends SimpleSWTApplication { public TestPostWater(SWTCanvas canvas) { super(canvas); } private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f); private WaterFilter water; TerrainQuad terrain; Material matRock; AudioNode waves; LowPassFilter underWaterAudioFilter = new LowPassFilter(0.5f, 0.1f); LowPassFilter underWaterReverbFilter = new LowPassFilter(0.5f, 0.1f); LowPassFilter aboveWaterAudioFilter = new LowPassFilter(1, 1); @Override public void simpleInitApp() { setDisplayFps(false); setDisplayStatView(false); Node mainScene = new Node("Main Scene"); rootNode.attachChild(mainScene); createTerrain(mainScene); DirectionalLight sun = new DirectionalLight(); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(1.7f)); mainScene.addLight(sun); DirectionalLight l = new DirectionalLight(); l.setDirection(Vector3f.UNIT_Y.mult(-1)); l.setColor(ColorRGBA.White.clone().multLocal(0.3f)); // mainScene.addLight(l); flyCam.setMoveSpeed(50); //cam.setLocation(new Vector3f(-700, 100, 300)); //cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z)); cam.setLocation(new Vector3f(-327.21957f, 61.6459f, 126.884346f)); cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f)); cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0})); Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false); sky.setLocalScale(350); mainScene.attachChild(sky); cam.setFrustumFar(4000); //cam.setFrustumNear(100); //private FilterPostProcessor fpp; water = new WaterFilter(rootNode, lightDir); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(water); BloomFilter bloom=new BloomFilter(); //bloom.getE bloom.setExposurePower(55); bloom.setBloomIntensity(1.0f); fpp.addFilter(bloom); LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300)); lsf.setLightDensity(1.0f); fpp.addFilter(lsf); DepthOfFieldFilter dof=new DepthOfFieldFilter(); dof.setFocusDistance(0); dof.setFocusRange(100); fpp.addFilter(dof); // // fpp.addFilter(new TranslucentBucketFilter()); // // fpp.setNumSamples(4); water.setWaveScale(0.003f); water.setMaxAmplitude(2f); water.setFoamExistence(new Vector3f(1f, 4, 0.5f)); water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); //water.setNormalScale(0.5f); //water.setRefractionConstant(0.25f); water.setRefractionStrength(0.2f); //water.setFoamHardness(0.6f); water.setWaterHeight(initialWaterHeight); uw=cam.getLocation().y cameras = new ArrayList(); cameras.add(getCamera()); terrain.setMaterial(matRock); terrain.setLocalScale(new Vector3f(5, 5, 5)); terrain.setLocalTranslation(new Vector3f(0, -30, 0)); terrain.setLocked(false); // unlock it so we can edit the height terrain.setShadowMode(ShadowMode.Receive); rootNode.attachChild(terrain); } //This part is to emulate tides, slightly varrying the height of the water plane private float time = 0.0f; private float waterHeight = 0.0f; private float initialWaterHeight = 0.8f; private boolean uw=false; @Override public void simpleUpdate(float tpf) { super.simpleUpdate(tpf); // box.updateGeometricState(); time += tpf; waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f; water.setWaterHeight(initialWaterHeight + waterHeight); if(water.isUnderWater() && !uw){ waves.setDryFilter(new LowPassFilter(0.5f, 0.1f)); uw=true; } if(!water.isUnderWater() && uw){ uw=false; //waves.setReverbEnabled(false); waves.setDryFilter(new LowPassFilter(1, 1f)); //waves.setDryFilter(new LowPassFilter(1,1f)); } } } }