// Languages: name (local), name_en, name_fr, name_es, name_de @name: '[name]'; // Fonts // @sans: 'Arial Unicode MS Regular'; @sans_bold: 'Arial Unicode MS Bold'; /* This style is designed to be easily recolored by adjusting the color variables below. For predicatable feature relationships, maintain or invert existing value (light to dark) scale. */ // Color palette // @road: #fff; @land: #eee; @fill1: #fff; @fill2: #bbb; @fill3: #777; @fill4: #000; @text: #777; Map { background-color: @land; } // Political boundaries // #boundary[admin_level=2] { line-join: round; line-color: mix(@fill3,@fill2,50); line-width: 1; [zoom>=5] { line-width: 1.4; } [zoom>=6] { line-width: 1.8; } [zoom>=8] { line-width: 2; } [zoom>=10] { line-width: 3; } [disputed=1] { line-dasharray: 4,4; } } #boundary[admin_level>2][admin_level<=4] { line-join: round; line-color: @fill2; line-width: 1; line-dasharray: 3,2; [zoom>=6] { line-width: 1.5; } [zoom>=8] { line-width: 1.8; } } // Land Features // #landuse[class='cemetery'], #park, #landcover[class='wood'], #landcover[class='wetland'] { polygon-fill: darken(@land,3); [zoom>=15] { polygon-fill:mix(@land,@fill4,95); } } #landuse[class='pitch'], #landcover[class='sand'] { polygon-fill: mix(@land,@fill4,90); } #landuse[class='hospital'], #landuse[class='industrial'], #landuse[class='school'] { polygon-fill: mix(@land,@fill1,95); } #building { polygon-fill: mix(@fill2,@land,25); [zoom>=16]{ polygon-fill: mix(@fill2,@land,50);} } #aeroway { ['mapnik::geometry_type'=3][class!='apron'] { polygon-fill: mix(@fill2,@land,25); [zoom>=16]{ polygon-fill: mix(@fill2,@land,50);} } ['mapnik::geometry_type'=2] { line-color: mix(@fill2,@land,25); line-width: 1; [zoom>=13][class='runway'] { line-width: 4; } [zoom>=16] { [class='runway'] { line-width: 6; } line-width: 3; line-color: mix(@fill2,@land,50); } } } // Water Features // #water { ::shadow { polygon-fill: mix(@land,@fill4,75); } ::fill { // a fill and overlay comp-op lighten the polygon- // fill from ::shadow. polygon-fill: @land; comp-op: soft-light; // blurring reveals the polygon fill from ::shadow around // the edges of the water image-filters: agg-stack-blur(10,10); } } // Water color is calculated by sampling the resulting color from // the soft-light comp-op in the #water layer style above. @water: #d1d1d1; #waterway { [class='river'], [class='canal'] { line-color: @water; line-width: 0.5; [zoom>=12] { line-width: 1; } [zoom>=14] { line-width: 2; } [zoom>=16] { line-width: 3; } } [class='stream'] { line-color: @water; line-width: 0.5; [zoom>=14] { line-width: 1; } [zoom>=16] { line-width: 2; } [zoom>=18] { line-width: 3; } } }