// java wrapper for vtkDepthPeelingPass object // package vtk; import vtk.*; public class vtkDepthPeelingPass extends vtkOpenGLRenderPass { private native int IsTypeOf_0(String id0); public int IsTypeOf(String id0) { return IsTypeOf_0(id0); } private native int IsA_1(String id0); public int IsA(String id0) { return IsA_1(id0); } private native void ReleaseGraphicsResources_2(vtkWindow id0); public void ReleaseGraphicsResources(vtkWindow id0) { ReleaseGraphicsResources_2(id0); } private native long GetTranslucentPass_3(); public vtkRenderPass GetTranslucentPass() { long temp = GetTranslucentPass_3(); if (temp == 0) return null; return (vtkRenderPass)vtkObjectBase.JAVA_OBJECT_MANAGER.getJavaObject(temp); } private native void SetTranslucentPass_4(vtkRenderPass id0); public void SetTranslucentPass(vtkRenderPass id0) { SetTranslucentPass_4(id0); } private native void SetOcclusionRatio_5(double id0); public void SetOcclusionRatio(double id0) { SetOcclusionRatio_5(id0); } private native double GetOcclusionRatioMinValue_6(); public double GetOcclusionRatioMinValue() { return GetOcclusionRatioMinValue_6(); } private native double GetOcclusionRatioMaxValue_7(); public double GetOcclusionRatioMaxValue() { return GetOcclusionRatioMaxValue_7(); } private native double GetOcclusionRatio_8(); public double GetOcclusionRatio() { return GetOcclusionRatio_8(); } private native void SetMaximumNumberOfPeels_9(int id0); public void SetMaximumNumberOfPeels(int id0) { SetMaximumNumberOfPeels_9(id0); } private native int GetMaximumNumberOfPeels_10(); public int GetMaximumNumberOfPeels() { return GetMaximumNumberOfPeels_10(); } private native boolean PostReplaceShaderValues_11(String id0,String id1,String id2,vtkAbstractMapper id3,vtkProp id4); public boolean PostReplaceShaderValues(String id0,String id1,String id2,vtkAbstractMapper id3,vtkProp id4) { return PostReplaceShaderValues_11(id0,id1,id2,id3,id4); } private native boolean SetShaderParameters_12(vtkShaderProgram id0,vtkAbstractMapper id1,vtkProp id2,vtkOpenGLVertexArrayObject id3); public boolean SetShaderParameters(vtkShaderProgram id0,vtkAbstractMapper id1,vtkProp id2,vtkOpenGLVertexArrayObject id3) { return SetShaderParameters_12(id0,id1,id2,id3); } private native void SetOpaqueZTexture_13(vtkTextureObject id0); public void SetOpaqueZTexture(vtkTextureObject id0) { SetOpaqueZTexture_13(id0); } private native void SetOpaqueRGBATexture_14(vtkTextureObject id0); public void SetOpaqueRGBATexture(vtkTextureObject id0) { SetOpaqueRGBATexture_14(id0); } private native void SetDepthFormat_15(int id0); public void SetDepthFormat(int id0) { SetDepthFormat_15(id0); } public vtkDepthPeelingPass() { super(); } public vtkDepthPeelingPass(long id) { super(id); } public native long VTKInit(); }