// java wrapper for vtkOpenGLProperty object // package vtk; import vtk.*; public class vtkOpenGLProperty extends vtkProperty { private native String GetClassName_0(); public String GetClassName() { return GetClassName_0(); } private native int IsA_1(String id0); public int IsA(String id0) { return IsA_1(id0); } private native void Render_2(vtkActor id0,vtkRenderer id1); public void Render(vtkActor id0,vtkRenderer id1) { Render_2(id0,id1); } private native void BackfaceRender_3(vtkActor id0,vtkRenderer id1); public void BackfaceRender(vtkActor id0,vtkRenderer id1) { BackfaceRender_3(id0,id1); } private native void PostRender_4(vtkActor id0,vtkRenderer id1); public void PostRender(vtkActor id0,vtkRenderer id1) { PostRender_4(id0,id1); } private native void ReleaseGraphicsResources_5(vtkWindow id0); public void ReleaseGraphicsResources(vtkWindow id0) { ReleaseGraphicsResources_5(id0); } private native long GetShaderDeviceAdapter2_6(); public vtkShaderDeviceAdapter2 GetShaderDeviceAdapter2() { long temp = GetShaderDeviceAdapter2_6(); if (temp == 0) return null; return (vtkShaderDeviceAdapter2)vtkObject.JAVA_OBJECT_MANAGER.getJavaObject(temp); } public vtkOpenGLProperty() { super(); } public vtkOpenGLProperty(long id) { super(id); } public native long VTKInit(); }