// java wrapper for vtkOpenGLRenderer object // package vtk; import vtk.*; public class vtkOpenGLRenderer extends vtkRenderer { private native int IsTypeOf_0(String id0); public int IsTypeOf(String id0) { return IsTypeOf_0(id0); } private native int IsA_1(String id0); public int IsA(String id0) { return IsA_1(id0); } private native void DeviceRender_2(); public void DeviceRender() { DeviceRender_2(); } private native void DeviceRenderOpaqueGeometry_3(); public void DeviceRenderOpaqueGeometry() { DeviceRenderOpaqueGeometry_3(); } private native void DeviceRenderTranslucentPolygonalGeometry_4(); public void DeviceRenderTranslucentPolygonalGeometry() { DeviceRenderTranslucentPolygonalGeometry_4(); } private native void Clear_5(); public void Clear() { Clear_5(); } private native int UpdateLights_6(); public int UpdateLights() { return UpdateLights_6(); } private native int GetDepthPeelingHigherLayer_7(); public int GetDepthPeelingHigherLayer() { return GetDepthPeelingHigherLayer_7(); } private native boolean HaveApplePrimitiveIdBug_8(); public boolean HaveApplePrimitiveIdBug() { return HaveApplePrimitiveIdBug_8(); } private native boolean HaveAppleQueryAllocationBug_9(); public boolean HaveAppleQueryAllocationBug() { return HaveAppleQueryAllocationBug_9(); } private native boolean IsDualDepthPeelingSupported_10(); public boolean IsDualDepthPeelingSupported() { return IsDualDepthPeelingSupported_10(); } private native String GetLightingUniforms_11(); public String GetLightingUniforms() { return GetLightingUniforms_11(); } private native void UpdateLightingUniforms_12(vtkShaderProgram id0); public void UpdateLightingUniforms(vtkShaderProgram id0) { UpdateLightingUniforms_12(id0); } private native int GetLightingComplexity_13(); public int GetLightingComplexity() { return GetLightingComplexity_13(); } private native int GetLightingCount_14(); public int GetLightingCount() { return GetLightingCount_14(); } private native void SetUserLightTransform_15(vtkTransform id0); public void SetUserLightTransform(vtkTransform id0) { SetUserLightTransform_15(id0); } public vtkOpenGLRenderer() { super(); } public vtkOpenGLRenderer(long id) { super(id); } public native long VTKInit(); }