// java wrapper for vtkOpenGLShaderCache object // package vtk; import vtk.*; public class vtkOpenGLShaderCache extends vtkObject { private native int IsTypeOf_0(String id0); public int IsTypeOf(String id0) { return IsTypeOf_0(id0); } private native int IsA_1(String id0); public int IsA(String id0) { return IsA_1(id0); } private native long ReadyShaderProgram_2(String id0,String id1,String id2,vtkTransformFeedback id3); public vtkShaderProgram ReadyShaderProgram(String id0,String id1,String id2,vtkTransformFeedback id3) { long temp = ReadyShaderProgram_2(id0,id1,id2,id3); if (temp == 0) return null; return (vtkShaderProgram)vtkObjectBase.JAVA_OBJECT_MANAGER.getJavaObject(temp); } private native long ReadyShaderProgram_3(vtkShaderProgram id0,vtkTransformFeedback id1); public vtkShaderProgram ReadyShaderProgram(vtkShaderProgram id0,vtkTransformFeedback id1) { long temp = ReadyShaderProgram_3(id0,id1); if (temp == 0) return null; return (vtkShaderProgram)vtkObjectBase.JAVA_OBJECT_MANAGER.getJavaObject(temp); } private native void ReleaseCurrentShader_4(); public void ReleaseCurrentShader() { ReleaseCurrentShader_4(); } private native void ReleaseGraphicsResources_5(vtkWindow id0); public void ReleaseGraphicsResources(vtkWindow id0) { ReleaseGraphicsResources_5(id0); } private native void ClearLastShaderBound_6(); public void ClearLastShaderBound() { ClearLastShaderBound_6(); } private native long GetLastShaderBound_7(); public vtkShaderProgram GetLastShaderBound() { long temp = GetLastShaderBound_7(); if (temp == 0) return null; return (vtkShaderProgram)vtkObjectBase.JAVA_OBJECT_MANAGER.getJavaObject(temp); } public vtkOpenGLShaderCache() { super(); } public vtkOpenGLShaderCache(long id) { super(id); } public native long VTKInit(); }