// java wrapper for vtkOpenGLVertexArrayObject object // package vtk; import vtk.*; public class vtkOpenGLVertexArrayObject extends vtkObject { private native int IsTypeOf_0(String id0); public int IsTypeOf(String id0) { return IsTypeOf_0(id0); } private native int IsA_1(String id0); public int IsA(String id0) { return IsA_1(id0); } private native void Bind_2(); public void Bind() { Bind_2(); } private native void Release_3(); public void Release() { Release_3(); } private native void ReleaseGraphicsResources_4(); public void ReleaseGraphicsResources() { ReleaseGraphicsResources_4(); } private native void ShaderProgramChanged_5(); public void ShaderProgramChanged() { ShaderProgramChanged_5(); } private native boolean AddAttributeArray_6(vtkShaderProgram id0,vtkOpenGLVertexBufferObject id1,String id2,int id3,boolean id4); public boolean AddAttributeArray(vtkShaderProgram id0,vtkOpenGLVertexBufferObject id1,String id2,int id3,boolean id4) { return AddAttributeArray_6(id0,id1,id2,id3,id4); } private native boolean RemoveAttributeArray_7(String id0); public boolean RemoveAttributeArray(String id0) { return RemoveAttributeArray_7(id0); } private native void SetForceEmulation_8(boolean id0); public void SetForceEmulation(boolean id0) { SetForceEmulation_8(id0); } public vtkOpenGLVertexArrayObject() { super(); } public vtkOpenGLVertexArrayObject(long id) { super(id); } public native long VTKInit(); }