// java wrapper for vtkOpenGLVertexBufferObjectGroup object // package vtk; import vtk.*; public class vtkOpenGLVertexBufferObjectGroup extends vtkObject { private native int IsTypeOf_0(String id0); public int IsTypeOf(String id0) { return IsTypeOf_0(id0); } private native int IsA_1(String id0); public int IsA(String id0) { return IsA_1(id0); } private native int GetNumberOfComponents_2(String id0); public int GetNumberOfComponents(String id0) { return GetNumberOfComponents_2(id0); } private native int GetNumberOfTuples_3(String id0); public int GetNumberOfTuples(String id0) { return GetNumberOfTuples_3(id0); } private native void ReleaseGraphicsResources_4(vtkWindow id0); public void ReleaseGraphicsResources(vtkWindow id0) { ReleaseGraphicsResources_4(id0); } private native long GetVBO_5(String id0); public vtkOpenGLVertexBufferObject GetVBO(String id0) { long temp = GetVBO_5(id0); if (temp == 0) return null; return (vtkOpenGLVertexBufferObject)vtkObjectBase.JAVA_OBJECT_MANAGER.getJavaObject(temp); } private native void AddAllAttributesToVAO_6(vtkShaderProgram id0,vtkOpenGLVertexArrayObject id1); public void AddAllAttributesToVAO(vtkShaderProgram id0,vtkOpenGLVertexArrayObject id1) { AddAllAttributesToVAO_6(id0,id1); } private native void RemoveAttribute_7(String id0); public void RemoveAttribute(String id0) { RemoveAttribute_7(id0); } private native void CacheDataArray_8(String id0,vtkDataArray id1,vtkOpenGLVertexBufferObjectCache id2,int id3); public void CacheDataArray(String id0,vtkDataArray id1,vtkOpenGLVertexBufferObjectCache id2,int id3) { CacheDataArray_8(id0,id1,id2,id3); } private native void CacheDataArray_9(String id0,vtkDataArray id1,vtkViewport id2,int id3); public void CacheDataArray(String id0,vtkDataArray id1,vtkViewport id2,int id3) { CacheDataArray_9(id0,id1,id2,id3); } private native void AppendDataArray_10(String id0,vtkDataArray id1,int id2); public void AppendDataArray(String id0,vtkDataArray id1,int id2) { AppendDataArray_10(id0,id1,id2); } private native void BuildAllVBOs_11(vtkOpenGLVertexBufferObjectCache id0); public void BuildAllVBOs(vtkOpenGLVertexBufferObjectCache id0) { BuildAllVBOs_11(id0); } private native void BuildAllVBOs_12(vtkViewport id0); public void BuildAllVBOs(vtkViewport id0) { BuildAllVBOs_12(id0); } private native void ClearAllVBOs_13(); public void ClearAllVBOs() { ClearAllVBOs_13(); } private native void ClearAllDataArrays_14(); public void ClearAllDataArrays() { ClearAllDataArrays_14(); } private native int GetMTime_15(); public int GetMTime() { return GetMTime_15(); } public vtkOpenGLVertexBufferObjectGroup() { super(); } public vtkOpenGLVertexBufferObjectGroup(long id) { super(id); } public native long VTKInit(); }