-/// \file\r
-/// Base functions to initialize and manipulate a UCS2 input stream\r
-///\r
-#include <antlr3input.h>\r
-\r
-// [The "BSD licence"]\r
-// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC\r
-// http://www.temporal-wave.com\r
-// http://www.linkedin.com/in/jimidle\r
-//\r
-// All rights reserved.\r
-//\r
-// Redistribution and use in source and binary forms, with or without\r
-// modification, are permitted provided that the following conditions\r
-// are met:\r
-// 1. Redistributions of source code must retain the above copyright\r
-// notice, this list of conditions and the following disclaimer.\r
-// 2. Redistributions in binary form must reproduce the above copyright\r
-// notice, this list of conditions and the following disclaimer in the\r
-// documentation and/or other materials provided with the distribution.\r
-// 3. The name of the author may not be used to endorse or promote products\r
-// derived from this software without specific prior written permission.\r
-//\r
-// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR\r
-// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES\r
-// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.\r
-// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,\r
-// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT\r
-// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\r
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\r
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\r
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\r
-// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
-\r
-// INT Stream API\r
-//\r
-static void antlr3UCS2Consume (pANTLR3_INT_STREAM is);\r
-static ANTLR3_UCHAR antlr3UCS2LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);\r
-static ANTLR3_MARKER antlr3UCS2Index (pANTLR3_INT_STREAM is);\r
-static void antlr3UCS2Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint);\r
-\r
-// ucs2 Charstream API functions\r
-//\r
-static pANTLR3_STRING antlr3UCS2Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop);\r
-\r
-/// \brief Common function to setup function interface for a 16 bit "UCS2" input stream.\r
-///\r
-/// \param input Input stream context pointer\r
-///\r
-/// \remark\r
-/// - Strictly speaking, there is no such thing as a UCS2 input stream as the term\r
-/// tends to confuse the notions of character encoding, unicode and so on. However\r
-/// because there will possibly be a need for a UTF-16 stream, I needed to identify 16 bit\r
-/// streams that do not support surrogate encodings and UCS2 is how it is mostly referred to.\r
-/// For instance Java, Oracle and others use a 16 bit encoding of characters and so this type\r
-/// of stream is very common.\r
-/// Take it to mean, therefore, a straight 16 bit uncomplicated encoding of Unicode code points.\r
-///\r
-void \r
-antlr3UCS2SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type)\r
-{\r
- // Build a string factory for this stream. This is a 16 bit string "UCS2" factory which is a standard\r
- // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser\r
- // and so on.\r
- //\r
- input->strFactory = antlr3UCS2StringFactoryNew();\r
-\r
- // Install function pointers for an 8 bit ASCII input, which are good for almost\r
- // all input stream functions. We will then override those that won't work for 16 bit characters.\r
- //\r
- antlr3GenericSetupStream (input, type);\r
-\r
- // Intstream API overrides for UCS2\r
- //\r
- input->istream->consume = antlr3UCS2Consume; // Consume the next 16 bit character in the buffer\r
- input->istream->_LA = antlr3UCS2LA; // Return the UTF32 character at offset n (1 based)\r
- input->istream->index = antlr3UCS2Index; // Calculate current index in input stream, 16 bit based\r
- input->istream->seek = antlr3UCS2Seek; // How to seek to a specific point in the stream\r
- \r
- // Charstream API overrides for UCS2\r
- //\r
- input->substr = antlr3UCS2Substr; // Return a string from the input stream\r
- \r
- input->charByteSize = 2; // Size in bytes of characters in this stream.\r
-\r
-}\r
-\r
-/// \brief Consume the next character in an 8 bit ASCII input stream\r
-///\r
-/// \param input Input stream context pointer\r
-///\r
-static void\r
-antlr3UCS2Consume(pANTLR3_INT_STREAM is)\r
-{\r
- pANTLR3_INPUT_STREAM input;\r
-\r
- input = ((pANTLR3_INPUT_STREAM) (is->super));\r
-\r
- if ((pANTLR3_UINT16)(input->nextChar) < (((pANTLR3_UINT16)input->data) + input->sizeBuf))\r
- { \r
- // Indicate one more character in this line\r
- //\r
- input->charPositionInLine++;\r
-\r
- if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar)\r
- {\r
- // Reset for start of a new line of input\r
- //\r
- input->line++;\r
- input->charPositionInLine = 0;\r
- input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);\r
- }\r
-\r
- // Increment to next character position\r
- //\r
- input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);\r
- }\r
-}\r
-\r
-/// \brief Return the input element assuming an 8 bit ascii input\r
-///\r
-/// \param[in] input Input stream context pointer\r
-/// \param[in] la 1 based offset of next input stream element\r
-///\r
-/// \return Next input character in internal ANTLR3 encoding (UTF32)\r
-///\r
-static ANTLR3_UCHAR \r
-antlr3UCS2LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)\r
-{\r
- pANTLR3_INPUT_STREAM input;\r
-\r
- input = ((pANTLR3_INPUT_STREAM) (is->super));\r
-\r
- if (( ((pANTLR3_UINT16)input->nextChar) + la - 1) >= (((pANTLR3_UINT16)input->data) + input->sizeBuf))\r
- {\r
- return ANTLR3_CHARSTREAM_EOF;\r
- }\r
- else\r
- {\r
- return (ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar + la - 1));\r
- }\r
-}\r
-\r
-\r
-/// \brief Calculate the current index in the output stream.\r
-/// \param[in] input Input stream context pointer\r
-///\r
-static ANTLR3_MARKER \r
-antlr3UCS2Index(pANTLR3_INT_STREAM is)\r
-{\r
- pANTLR3_INPUT_STREAM input;\r
-\r
- input = ((pANTLR3_INPUT_STREAM) (is->super));\r
-\r
- return (ANTLR3_MARKER)(input->nextChar);\r
-}\r
-\r
-/// \brief Rewind the lexer input to the state specified by the supplied mark.\r
-///\r
-/// \param[in] input Input stream context pointer\r
-///\r
-/// \remark\r
-/// Assumes ASCII (or at least, 8 Bit) input stream.\r
-///\r
-static void\r
-antlr3UCS2Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)\r
-{\r
- ANTLR3_INT32 count;\r
- pANTLR3_INPUT_STREAM input;\r
-\r
- input = ((pANTLR3_INPUT_STREAM) is->super);\r
-\r
- // If the requested seek point is less than the current\r
- // input point, then we assume that we are resetting from a mark\r
- // and do not need to scan, but can just set to there.\r
- //\r
- if (seekPoint <= (ANTLR3_MARKER)(input->nextChar))\r
- {\r
- input->nextChar = (void *)seekPoint;\r
- }\r
- else\r
- {\r
- count = (ANTLR3_UINT32)((seekPoint - (ANTLR3_MARKER)(input->nextChar)) / 2); // 16 bits per character in UCS2\r
-\r
- while (count--)\r
- {\r
- is->consume(is);\r
- }\r
- }\r
-}\r
-/// \brief Return a substring of the ucs2 (16 bit) input stream in\r
-/// newly allocated memory.\r
-///\r
-/// \param input Input stream context pointer\r
-/// \param start Offset in input stream where the string starts\r
-/// \param stop Offset in the input stream where the string ends.\r
-///\r
-static pANTLR3_STRING\r
-antlr3UCS2Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop)\r
-{\r
- return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/2) + 1);\r
-}\r
+/// \file
+/// Base functions to initialize and manipulate a UCS2 input stream
+///
+#include <antlr3input.h>
+
+// [The "BSD licence"]
+// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
+// http://www.temporal-wave.com
+// http://www.linkedin.com/in/jimidle
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// 3. The name of the author may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// INT Stream API
+//
+static void antlr3UCS2Consume (pANTLR3_INT_STREAM is);
+static ANTLR3_UCHAR antlr3UCS2LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
+static ANTLR3_MARKER antlr3UCS2Index (pANTLR3_INT_STREAM is);
+static void antlr3UCS2Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint);
+
+// ucs2 Charstream API functions
+//
+static pANTLR3_STRING antlr3UCS2Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop);
+
+/// \brief Common function to setup function interface for a 16 bit "UCS2" input stream.
+///
+/// \param input Input stream context pointer
+///
+/// \remark
+/// - Strictly speaking, there is no such thing as a UCS2 input stream as the term
+/// tends to confuse the notions of character encoding, unicode and so on. However
+/// because there will possibly be a need for a UTF-16 stream, I needed to identify 16 bit
+/// streams that do not support surrogate encodings and UCS2 is how it is mostly referred to.
+/// For instance Java, Oracle and others use a 16 bit encoding of characters and so this type
+/// of stream is very common.
+/// Take it to mean, therefore, a straight 16 bit uncomplicated encoding of Unicode code points.
+///
+void
+antlr3UCS2SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type)
+{
+ // Build a string factory for this stream. This is a 16 bit string "UCS2" factory which is a standard
+ // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser
+ // and so on.
+ //
+ input->strFactory = antlr3UCS2StringFactoryNew();
+
+ // Install function pointers for an 8 bit ASCII input, which are good for almost
+ // all input stream functions. We will then override those that won't work for 16 bit characters.
+ //
+ antlr3GenericSetupStream (input, type);
+
+ // Intstream API overrides for UCS2
+ //
+ input->istream->consume = antlr3UCS2Consume; // Consume the next 16 bit character in the buffer
+ input->istream->_LA = antlr3UCS2LA; // Return the UTF32 character at offset n (1 based)
+ input->istream->index = antlr3UCS2Index; // Calculate current index in input stream, 16 bit based
+ input->istream->seek = antlr3UCS2Seek; // How to seek to a specific point in the stream
+
+ // Charstream API overrides for UCS2
+ //
+ input->substr = antlr3UCS2Substr; // Return a string from the input stream
+
+ input->charByteSize = 2; // Size in bytes of characters in this stream.
+
+}
+
+/// \brief Consume the next character in an 8 bit ASCII input stream
+///
+/// \param input Input stream context pointer
+///
+static void
+antlr3UCS2Consume(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if ((pANTLR3_UINT16)(input->nextChar) < (((pANTLR3_UINT16)input->data) + input->sizeBuf))
+ {
+ // Indicate one more character in this line
+ //
+ input->charPositionInLine++;
+
+ if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar)
+ {
+ // Reset for start of a new line of input
+ //
+ input->line++;
+ input->charPositionInLine = 0;
+ input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+
+ // Increment to next character position
+ //
+ input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
+ }
+}
+
+/// \brief Return the input element assuming an 8 bit ascii input
+///
+/// \param[in] input Input stream context pointer
+/// \param[in] la 1 based offset of next input stream element
+///
+/// \return Next input character in internal ANTLR3 encoding (UTF32)
+///
+static ANTLR3_UCHAR
+antlr3UCS2LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ if (( ((pANTLR3_UINT16)input->nextChar) + la - 1) >= (((pANTLR3_UINT16)input->data) + input->sizeBuf))
+ {
+ return ANTLR3_CHARSTREAM_EOF;
+ }
+ else
+ {
+ return (ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar + la - 1));
+ }
+}
+
+
+/// \brief Calculate the current index in the output stream.
+/// \param[in] input Input stream context pointer
+///
+static ANTLR3_MARKER
+antlr3UCS2Index(pANTLR3_INT_STREAM is)
+{
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) (is->super));
+
+ return (ANTLR3_MARKER)(input->nextChar);
+}
+
+/// \brief Rewind the lexer input to the state specified by the supplied mark.
+///
+/// \param[in] input Input stream context pointer
+///
+/// \remark
+/// Assumes ASCII (or at least, 8 Bit) input stream.
+///
+static void
+antlr3UCS2Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)
+{
+ ANTLR3_INT32 count;
+ pANTLR3_INPUT_STREAM input;
+
+ input = ((pANTLR3_INPUT_STREAM) is->super);
+
+ // If the requested seek point is less than the current
+ // input point, then we assume that we are resetting from a mark
+ // and do not need to scan, but can just set to there.
+ //
+ if (seekPoint <= (ANTLR3_MARKER)(input->nextChar))
+ {
+ input->nextChar = (void *)seekPoint;
+ }
+ else
+ {
+ count = (ANTLR3_UINT32)((seekPoint - (ANTLR3_MARKER)(input->nextChar)) / 2); // 16 bits per character in UCS2
+
+ while (count--)
+ {
+ is->consume(is);
+ }
+ }
+}
+/// \brief Return a substring of the ucs2 (16 bit) input stream in
+/// newly allocated memory.
+///
+/// \param input Input stream context pointer
+/// \param start Offset in input stream where the string starts
+/// \param stop Offset in the input stream where the string ends.
+///
+static pANTLR3_STRING
+antlr3UCS2Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop)
+{
+ return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/2) + 1);
+}