-/*******************************************************************************\r
- * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
- * in Industry THTH ry.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- * VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.scenegraph.g2d.nodes.spatial;\r
-\r
-import gnu.trove.TIntObjectHashMap;\r
-import gnu.trove.TIntProcedure;\r
-\r
-import java.awt.Graphics2D;\r
-import java.awt.RenderingHints;\r
-import java.awt.Shape;\r
-import java.awt.geom.AffineTransform;\r
-import java.awt.geom.Rectangle2D;\r
-import java.util.ArrayList;\r
-import java.util.Collections;\r
-import java.util.HashSet;\r
-import java.util.Properties;\r
-import java.util.Set;\r
-\r
-import org.simantics.scenegraph.g2d.G2DParentNode;\r
-import org.simantics.scenegraph.g2d.IG2DNode;\r
-import org.simantics.scenegraph.g2d.events.Event;\r
-import org.simantics.scenegraph.g2d.events.EventTypes;\r
-import org.simantics.scenegraph.g2d.events.INodeEventHandlerProvider;\r
-import org.simantics.scenegraph.g2d.events.NodeEventHandler;\r
-import org.simantics.scenegraph.utils.GeometryUtils;\r
-import org.simantics.scenegraph.utils.NodeUtil;\r
-\r
-import com.infomatiq.jsi.Rectangle;\r
-import com.infomatiq.jsi.rtree.RTree;\r
-\r
-/**\r
- * A G2D scene graph node that spatially decomposes all of its immediate child\r
- * nodes into an R-Tree structure to optimize the painting of its direct child\r
- * based on whether they are visible in the current clip-bounds or not.\r
- * \r
- * <p>\r
- * The clipping boundary, i.e. the current viewport is retrieved from\r
- * {@link Graphics2D#getClip()}. \r
- * </p>\r
- * \r
- * <p>\r
- * {@link #setDirty()} will mark the whole r-tree invalid meaning it will be\r
- * reconstructed from scratch when it is needed again.\r
- * </p>\r
- * \r
- * TODO:\r
- * <ul>\r
- * <li>Add interface for marking children added/removed/changed to optimize\r
- * updates</li>\r
- * <li>With incremental updating, make sure that the r-tree is rebuilt every\r
- * once in a while. Updates will most likely cause r-tree performance to slowly\r
- * deteriorate.</li>\r
- * </ul>\r
- * \r
- * @author Tuukka Lehtonen\r
- */\r
-public class RTreeNode extends G2DParentNode implements INodeEventHandlerProvider {\r
-\r
- private static final boolean DISABLE_RTREE = false;\r
-\r
- private static final boolean DEBUG_SHRINK_CLIP_RECT = false;\r
-\r
- private static final long serialVersionUID = 8988645670981494042L;\r
-\r
- /**\r
- * A container for everything related to the R-tree based spatial\r
- * decomposition.\r
- */\r
- private static class Tree {\r
- public final RTree rtree;\r
-\r
- /**\r
- * Bounds of the whole R-tree.\r
- */\r
- public final Rectangle bounds;\r
-\r
- /**\r
- * May be null.\r
- */\r
- public final ArrayList<IG2DNode> boundlessNodes;\r
-\r
- /**\r
- * Map from R-tree rectangle ID's to scene graph nodes.\r
- */\r
- public final TIntObjectHashMap<IG2DNode> toNodes;\r
-\r
- /**\r
- * Map from R-tree rectangle ID's to current scene graph node bounds.\r
- * This prevents the need to unnecessarily recalculate the node bounds\r
- * in the node selection loop.\r
- */\r
- public final TIntObjectHashMap<Rectangle2D> toBounds;\r
-\r
- public Tree(RTree rtree, ArrayList<IG2DNode> boundlessNodes, TIntObjectHashMap<IG2DNode> toNodes, TIntObjectHashMap<Rectangle2D> toBounds) {\r
- this.rtree = rtree;\r
- this.bounds = rtree.getBounds();\r
- this.boundlessNodes = boundlessNodes;\r
- this.toNodes = toNodes;\r
- this.toBounds = toBounds;\r
- }\r
- }\r
-\r
- private transient volatile Tree tree = null;\r
- private transient ArrayList<IG2DNode> collected = new ArrayList<IG2DNode>();\r
- private transient Set<IG2DNode> simplified = new HashSet<IG2DNode>();\r
-\r
- @Override\r
- public void render(Graphics2D g) {\r
- if (DISABLE_RTREE) {\r
- super.render(g);\r
- return;\r
- }\r
-\r
- AffineTransform ot = null;\r
- if (!transform.isIdentity()) {\r
- ot = g.getTransform();\r
- g.transform(transform);\r
- }\r
-\r
- try {\r
- // Get transformed clip bounds\r
- Shape clipShape = g.getClip();\r
- Rectangle2D bounds = null;\r
- if (clipShape instanceof Rectangle2D)\r
- bounds = (Rectangle2D) clipShape;\r
- else if (clipShape != null)\r
- bounds = clipShape.getBounds2D();\r
-\r
- // Calculate values to optimize rendering based on view scale\r
- final double viewScale = GeometryUtils.getScale(g.getTransform());\r
- if (Math.abs(viewScale) <= Double.MIN_VALUE)\r
- return;\r
- final double unitsPerPixel = 1.0 / viewScale;\r
- //final double simplificationUnitsPerPixelLimit = 4*unitsPerPixel;\r
- //System.out.println("view scale: " + viewScale + " - " + unitsPerPixel + " - " + simplificationUnitsPerPixelLimit);\r
-\r
- // A bit of added margin for the clipping to\r
- // prevent the system from clipping symbols too\r
- // early in case they have out-of-bounds decorations.\r
- if (bounds != null)\r
- GeometryUtils.expandRectangle(bounds, 5);\r
-\r
- // !DEBUG!\r
- if (DEBUG_SHRINK_CLIP_RECT) {\r
- GeometryUtils.expandRectangle(bounds, -100.0*unitsPerPixel);\r
- g.draw(bounds);\r
- }\r
-\r
- // Make sure that a spatial decomposition exists.\r
- final Tree tree = getSpatialDecomposition();\r
-\r
- if (bounds == null || tree.bounds == null || containedBy(tree.bounds, bounds)) {\r
- // Direct render if no pruning can be done.\r
- for (IG2DNode node : getSortedNodes()) {\r
- if (node.validate()) {\r
- node.render(g);\r
- }\r
- }\r
- } else {\r
- final Object render = g.getRenderingHint(RenderingHints.KEY_RENDERING);\r
-\r
- collected.clear();\r
-\r
- if (tree.boundlessNodes != null) {\r
- for (int i = 0, n = tree.boundlessNodes.size(); i < n; ++i)\r
- collected.add(tree.boundlessNodes.get(i));\r
- }\r
-\r
- tree.rtree.intersects(toRectangle(bounds), new TIntProcedure() {\r
-\r
- @Override\r
- public boolean execute(int value) {\r
- //System.out.println("exec: " + value);\r
- IG2DNode node = tree.toNodes.get(value);\r
- //System.out.println(" node: " + node);\r
- if (node == null || !node.validate())\r
- return true;\r
-\r
- if (render != RenderingHints.VALUE_RENDER_QUALITY) {\r
- Rectangle2D r = tree.toBounds.get(value);\r
- if (r == null)\r
- return true;\r
-\r
- double w = r.getWidth();\r
- double h = r.getHeight();\r
-\r
- //System.out.println("size: " + w + " x " + h);\r
- if (w < unitsPerPixel && h < unitsPerPixel) {\r
- //System.out.println("Skipping node: " + node);\r
- return true;\r
- }\r
-\r
-// if (w < simplificationUnitsPerPixelLimit && h < simplificationUnitsPerPixelLimit) {\r
-// //System.out.println("simplifying node: " + node);\r
-// simplified.add(node);\r
-// }\r
- }\r
-\r
- collected.add(node);\r
- return true;\r
- }\r
- });\r
- Collections.sort(collected, G2DParentNode.G2DNODE_Z_COMPARATOR);\r
- //System.out.println("rendering " + collected.size() + "/" + getNodeCount() + " children, " + simplified.size() + " as simplified");\r
- if (simplified.isEmpty()) {\r
- for (IG2DNode node : collected)\r
- if (node.validate())\r
- node.render(g);\r
- } else {\r
- for (IG2DNode node : collected) {\r
- if (node.validate()) {\r
- if (simplified.contains(node)) {\r
- g.draw(node.getBoundsInLocal());\r
- } else {\r
- node.render(g);\r
- }\r
- }\r
- }\r
- simplified.clear();\r
- }\r
- }\r
-\r
-// // !DEBUG / PROFILING!\r
-// g.setStroke(new BasicStroke(0.25f));\r
-// drawTree(g, tree.rtree);\r
-\r
- } finally {\r
- if (ot != null)\r
- g.setTransform(ot);\r
- }\r
- }\r
-\r
-// private void drawTree(final Graphics2D g, RTree rtree) {\r
-// final Rectangle2D r = new Rectangle2D.Double();\r
-// tree.rtree.traverse(new IRectangleTraverseProcedure() {\r
-// @Override\r
-// public void call(double x0, double y0, double x1, double y1, int level, Object value) {\r
-// r.setFrameFromDiagonal(x0, y0, x1, y1);\r
-// g.setColor(getLevelColor(level));\r
-// g.draw(r);\r
-// }\r
-//\r
-// private Color getLevelColor(int level) {\r
-// switch (level) {\r
-// case 0: return Color.DARK_GRAY;\r
-// case 1: return Color.RED;\r
-// case 2: return Color.PINK;\r
-// case 3: return Color.BLUE;\r
-// case 4: return Color.ORANGE;\r
-// default: return Color.BLACK;\r
-// }\r
-// }\r
-// });\r
-// }\r
-\r
- @ClientSide\r
- public void setDirty() {\r
- tree = null;\r
- }\r
-\r
- private Tree getSpatialDecomposition() {\r
- Tree t = tree;\r
- if (t == null) {\r
- t = decompose();\r
- tree = t;\r
- }\r
- return t;\r
- }\r
-\r
- Properties props = new Properties();\r
-\r
- private Tree decompose() {\r
- RTree rtree = new RTree();\r
- rtree.init(props);\r
- IG2DNode[] nodes = getSortedNodes();\r
- TIntObjectHashMap<IG2DNode> toNodes = new TIntObjectHashMap<IG2DNode>(nodes.length);\r
- TIntObjectHashMap<Rectangle2D> toBounds = new TIntObjectHashMap<Rectangle2D>(nodes.length);\r
- int rid = 0;\r
- ArrayList<IG2DNode> boundlessNodes = null;\r
- for (IG2DNode node : nodes) {\r
- Rectangle2D bounds = node.getBounds();\r
- if (bounds != null) {\r
- Rectangle r = toRectangle(bounds);\r
- int id = ++rid;\r
- rtree.add(r, id);\r
- toNodes.put(id, node);\r
- toBounds.put(id, bounds);\r
- } else {\r
- if (boundlessNodes == null)\r
- boundlessNodes = new ArrayList<IG2DNode>();\r
- boundlessNodes.add(node);\r
- }\r
- }\r
- return new Tree(rtree, boundlessNodes, toNodes, toBounds);\r
- }\r
-\r
- /**\r
- * @param rect\r
- * @return\r
- */\r
- public static Rectangle toRectangle(Rectangle2D rect) {\r
- return new Rectangle((float) rect.getMinX(), (float) rect.getMinY(), (float) rect.getMaxX(), (float) rect.getMaxY());\r
- }\r
-\r
- /**\r
- * Determine whether this rectangle is contained by the passed rectangle\r
- * \r
- * @param contained the rectangle tested to see if it contained by container\r
- * @param container The rectangle that might contain this rectangle\r
- * \r
- * @return <code>true</code> if the container contains contained,\r
- * <code>false</code> if it does not\r
- */\r
- public static boolean containedBy(Rectangle contained, Rectangle2D container) {\r
- return container.getMaxX() >= contained.maxX && container.getMinX() <= contained.minX\r
- && container.getMaxY() >= contained.maxY && container.getMinY() <= contained.minY;\r
- }\r
-\r
- @Override\r
- public void init() {\r
- super.init();\r
- //addEventHandler(this);\r
- }\r
-\r
- @Override\r
- public void cleanup() {\r
- //removeEventHandler(this);\r
- super.cleanup();\r
- }\r
-\r
- @Override\r
- public int getEventMask() {\r
- return EventTypes.MouseMask;\r
- }\r
-\r
- @Override\r
- public boolean handleEvent(Event e) {\r
- // Propagate mouse events to children based on bounds.\r
- //System.out.println("R-TREE HANDLE EVENT: " + e);\r
- return false;\r
- }\r
-\r
- @Override\r
- public NodeEventHandler getEventHandler() {\r
- // TODO: add an event handler here and propagate mouse events spatially \r
- return NodeUtil.getNodeEventHandler(this);\r
- }\r
-\r
-}\r
+/*******************************************************************************
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management
+ * in Industry THTH ry.
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ * VTT Technical Research Centre of Finland - initial API and implementation
+ *******************************************************************************/
+package org.simantics.scenegraph.g2d.nodes.spatial;
+
+import gnu.trove.TIntObjectHashMap;
+import gnu.trove.TIntProcedure;
+
+import java.awt.Graphics2D;
+import java.awt.RenderingHints;
+import java.awt.Shape;
+import java.awt.geom.AffineTransform;
+import java.awt.geom.Rectangle2D;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.HashSet;
+import java.util.Properties;
+import java.util.Set;
+
+import org.simantics.scenegraph.g2d.G2DParentNode;
+import org.simantics.scenegraph.g2d.IG2DNode;
+import org.simantics.scenegraph.g2d.events.Event;
+import org.simantics.scenegraph.g2d.events.EventTypes;
+import org.simantics.scenegraph.g2d.events.INodeEventHandlerProvider;
+import org.simantics.scenegraph.g2d.events.NodeEventHandler;
+import org.simantics.scenegraph.utils.GeometryUtils;
+import org.simantics.scenegraph.utils.NodeUtil;
+
+import com.infomatiq.jsi.Rectangle;
+import com.infomatiq.jsi.rtree.RTree;
+
+/**
+ * A G2D scene graph node that spatially decomposes all of its immediate child
+ * nodes into an R-Tree structure to optimize the painting of its direct child
+ * based on whether they are visible in the current clip-bounds or not.
+ *
+ * <p>
+ * The clipping boundary, i.e. the current viewport is retrieved from
+ * {@link Graphics2D#getClip()}.
+ * </p>
+ *
+ * <p>
+ * {@link #setDirty()} will mark the whole r-tree invalid meaning it will be
+ * reconstructed from scratch when it is needed again.
+ * </p>
+ *
+ * TODO:
+ * <ul>
+ * <li>Add interface for marking children added/removed/changed to optimize
+ * updates</li>
+ * <li>With incremental updating, make sure that the r-tree is rebuilt every
+ * once in a while. Updates will most likely cause r-tree performance to slowly
+ * deteriorate.</li>
+ * </ul>
+ *
+ * @author Tuukka Lehtonen
+ */
+public class RTreeNode extends G2DParentNode implements INodeEventHandlerProvider {
+
+ private static final boolean DISABLE_RTREE = false;
+
+ private static final boolean DEBUG_SHRINK_CLIP_RECT = false;
+
+ private static final long serialVersionUID = 8988645670981494042L;
+
+ /**
+ * A container for everything related to the R-tree based spatial
+ * decomposition.
+ */
+ private static class Tree {
+ public final RTree rtree;
+
+ /**
+ * Bounds of the whole R-tree.
+ */
+ public final Rectangle bounds;
+
+ /**
+ * May be null.
+ */
+ public final ArrayList<IG2DNode> boundlessNodes;
+
+ /**
+ * Map from R-tree rectangle ID's to scene graph nodes.
+ */
+ public final TIntObjectHashMap<IG2DNode> toNodes;
+
+ /**
+ * Map from R-tree rectangle ID's to current scene graph node bounds.
+ * This prevents the need to unnecessarily recalculate the node bounds
+ * in the node selection loop.
+ */
+ public final TIntObjectHashMap<Rectangle2D> toBounds;
+
+ public Tree(RTree rtree, ArrayList<IG2DNode> boundlessNodes, TIntObjectHashMap<IG2DNode> toNodes, TIntObjectHashMap<Rectangle2D> toBounds) {
+ this.rtree = rtree;
+ this.bounds = rtree.getBounds();
+ this.boundlessNodes = boundlessNodes;
+ this.toNodes = toNodes;
+ this.toBounds = toBounds;
+ }
+ }
+
+ private transient volatile Tree tree = null;
+ private transient ArrayList<IG2DNode> collected = new ArrayList<IG2DNode>();
+ private transient Set<IG2DNode> simplified = new HashSet<IG2DNode>();
+
+ @Override
+ public void render(Graphics2D g) {
+ if (DISABLE_RTREE) {
+ super.render(g);
+ return;
+ }
+
+ AffineTransform ot = null;
+ if (!transform.isIdentity()) {
+ ot = g.getTransform();
+ g.transform(transform);
+ }
+
+ try {
+ // Get transformed clip bounds
+ Shape clipShape = g.getClip();
+ Rectangle2D bounds = null;
+ if (clipShape instanceof Rectangle2D)
+ bounds = (Rectangle2D) clipShape;
+ else if (clipShape != null)
+ bounds = clipShape.getBounds2D();
+
+ // Calculate values to optimize rendering based on view scale
+ final double viewScale = GeometryUtils.getScale(g.getTransform());
+ if (Math.abs(viewScale) <= Double.MIN_VALUE)
+ return;
+ final double unitsPerPixel = 1.0 / viewScale;
+ //final double simplificationUnitsPerPixelLimit = 4*unitsPerPixel;
+ //System.out.println("view scale: " + viewScale + " - " + unitsPerPixel + " - " + simplificationUnitsPerPixelLimit);
+
+ // A bit of added margin for the clipping to
+ // prevent the system from clipping symbols too
+ // early in case they have out-of-bounds decorations.
+ if (bounds != null)
+ GeometryUtils.expandRectangle(bounds, 5);
+
+ // !DEBUG!
+ if (DEBUG_SHRINK_CLIP_RECT) {
+ GeometryUtils.expandRectangle(bounds, -100.0*unitsPerPixel);
+ g.draw(bounds);
+ }
+
+ // Make sure that a spatial decomposition exists.
+ final Tree tree = getSpatialDecomposition();
+
+ if (bounds == null || tree.bounds == null || containedBy(tree.bounds, bounds)) {
+ // Direct render if no pruning can be done.
+ for (IG2DNode node : getSortedNodes()) {
+ if (node.validate()) {
+ node.render(g);
+ }
+ }
+ } else {
+ final Object render = g.getRenderingHint(RenderingHints.KEY_RENDERING);
+
+ collected.clear();
+
+ if (tree.boundlessNodes != null) {
+ for (int i = 0, n = tree.boundlessNodes.size(); i < n; ++i)
+ collected.add(tree.boundlessNodes.get(i));
+ }
+
+ tree.rtree.intersects(toRectangle(bounds), new TIntProcedure() {
+
+ @Override
+ public boolean execute(int value) {
+ //System.out.println("exec: " + value);
+ IG2DNode node = tree.toNodes.get(value);
+ //System.out.println(" node: " + node);
+ if (node == null || !node.validate())
+ return true;
+
+ if (render != RenderingHints.VALUE_RENDER_QUALITY) {
+ Rectangle2D r = tree.toBounds.get(value);
+ if (r == null)
+ return true;
+
+ double w = r.getWidth();
+ double h = r.getHeight();
+
+ //System.out.println("size: " + w + " x " + h);
+ if (w < unitsPerPixel && h < unitsPerPixel) {
+ //System.out.println("Skipping node: " + node);
+ return true;
+ }
+
+// if (w < simplificationUnitsPerPixelLimit && h < simplificationUnitsPerPixelLimit) {
+// //System.out.println("simplifying node: " + node);
+// simplified.add(node);
+// }
+ }
+
+ collected.add(node);
+ return true;
+ }
+ });
+ Collections.sort(collected, G2DParentNode.G2DNODE_Z_COMPARATOR);
+ //System.out.println("rendering " + collected.size() + "/" + getNodeCount() + " children, " + simplified.size() + " as simplified");
+ if (simplified.isEmpty()) {
+ for (IG2DNode node : collected)
+ if (node.validate())
+ node.render(g);
+ } else {
+ for (IG2DNode node : collected) {
+ if (node.validate()) {
+ if (simplified.contains(node)) {
+ g.draw(node.getBoundsInLocal());
+ } else {
+ node.render(g);
+ }
+ }
+ }
+ simplified.clear();
+ }
+ }
+
+// // !DEBUG / PROFILING!
+// g.setStroke(new BasicStroke(0.25f));
+// drawTree(g, tree.rtree);
+
+ } finally {
+ if (ot != null)
+ g.setTransform(ot);
+ }
+ }
+
+// private void drawTree(final Graphics2D g, RTree rtree) {
+// final Rectangle2D r = new Rectangle2D.Double();
+// tree.rtree.traverse(new IRectangleTraverseProcedure() {
+// @Override
+// public void call(double x0, double y0, double x1, double y1, int level, Object value) {
+// r.setFrameFromDiagonal(x0, y0, x1, y1);
+// g.setColor(getLevelColor(level));
+// g.draw(r);
+// }
+//
+// private Color getLevelColor(int level) {
+// switch (level) {
+// case 0: return Color.DARK_GRAY;
+// case 1: return Color.RED;
+// case 2: return Color.PINK;
+// case 3: return Color.BLUE;
+// case 4: return Color.ORANGE;
+// default: return Color.BLACK;
+// }
+// }
+// });
+// }
+
+ @ClientSide
+ public void setDirty() {
+ tree = null;
+ }
+
+ private Tree getSpatialDecomposition() {
+ Tree t = tree;
+ if (t == null) {
+ t = decompose();
+ tree = t;
+ }
+ return t;
+ }
+
+ Properties props = new Properties();
+
+ private Tree decompose() {
+ RTree rtree = new RTree();
+ rtree.init(props);
+ IG2DNode[] nodes = getSortedNodes();
+ TIntObjectHashMap<IG2DNode> toNodes = new TIntObjectHashMap<IG2DNode>(nodes.length);
+ TIntObjectHashMap<Rectangle2D> toBounds = new TIntObjectHashMap<Rectangle2D>(nodes.length);
+ int rid = 0;
+ ArrayList<IG2DNode> boundlessNodes = null;
+ for (IG2DNode node : nodes) {
+ Rectangle2D bounds = node.getBounds();
+ if (bounds != null) {
+ Rectangle r = toRectangle(bounds);
+ int id = ++rid;
+ rtree.add(r, id);
+ toNodes.put(id, node);
+ toBounds.put(id, bounds);
+ } else {
+ if (boundlessNodes == null)
+ boundlessNodes = new ArrayList<IG2DNode>();
+ boundlessNodes.add(node);
+ }
+ }
+ return new Tree(rtree, boundlessNodes, toNodes, toBounds);
+ }
+
+ /**
+ * @param rect
+ * @return
+ */
+ public static Rectangle toRectangle(Rectangle2D rect) {
+ return new Rectangle((float) rect.getMinX(), (float) rect.getMinY(), (float) rect.getMaxX(), (float) rect.getMaxY());
+ }
+
+ /**
+ * Determine whether this rectangle is contained by the passed rectangle
+ *
+ * @param contained the rectangle tested to see if it contained by container
+ * @param container The rectangle that might contain this rectangle
+ *
+ * @return <code>true</code> if the container contains contained,
+ * <code>false</code> if it does not
+ */
+ public static boolean containedBy(Rectangle contained, Rectangle2D container) {
+ return container.getMaxX() >= contained.maxX && container.getMinX() <= contained.minX
+ && container.getMaxY() >= contained.maxY && container.getMinY() <= contained.minY;
+ }
+
+ @Override
+ public void init() {
+ super.init();
+ //addEventHandler(this);
+ }
+
+ @Override
+ public void cleanup() {
+ //removeEventHandler(this);
+ super.cleanup();
+ }
+
+ @Override
+ public int getEventMask() {
+ return EventTypes.MouseMask;
+ }
+
+ @Override
+ public boolean handleEvent(Event e) {
+ // Propagate mouse events to children based on bounds.
+ //System.out.println("R-TREE HANDLE EVENT: " + e);
+ return false;
+ }
+
+ @Override
+ public NodeEventHandler getEventHandler() {
+ // TODO: add an event handler here and propagate mouse events spatially
+ return NodeUtil.getNodeEventHandler(this);
+ }
+
+}