data G3DNode
@JavaName getOrientation
- getOrientation' :: G3DNode -> Quat4d
+ getOrientation' :: G3DNode -> <Proc> Quat4d
@JavaName getPosition
- getPosition' :: G3DNode -> Vector3d
+ getPosition' :: G3DNode -> <Proc> Vector3d
@JavaName setOrientation
- setOrientation' :: G3DNode -> Quat4d -> ()
+ setOrientation' :: G3DNode -> Quat4d -> <Proc> ()
@JavaName setPosition
- setPosition' :: G3DNode -> Vector3d -> ()
+ setPosition' :: G3DNode -> Vector3d -> <Proc> ()
@JavaName getWorldOrientation
- getWorldOrientation' :: G3DNode -> Quat4d
+ getWorldOrientation' :: G3DNode -> <Proc> Quat4d
@JavaName getWorldPosition
- getWorldPosition' :: G3DNode -> Vector3d
+ getWorldPosition' :: G3DNode -> <Proc> Vector3d
@JavaName setWorldOrientation
- setWorldOrientation' :: G3DNode -> Quat4d -> ()
+ setWorldOrientation' :: G3DNode -> Quat4d -> <Proc> ()
@JavaName setWorldPosition
- setWorldPosition' :: G3DNode -> Vector3d -> ()
+ setWorldPosition' :: G3DNode -> Vector3d -> <Proc> ()
class G3DNodeClass a where
asG3DNode :: a -> G3DNode
asG3DNode = Java.unsafeCoerce
- getOrientation :: a -> Quat4d
+ getOrientation :: a -> <Proc> Quat4d
getOrientation c = getOrientation' (asG3DNode c)
- getPosition :: a -> Vector3d
+ getPosition :: a -> <Proc> Vector3d
getPosition c = getPosition' (asG3DNode c)
- setOrientation :: a -> Quat4d -> ()
+ setOrientation :: a -> Quat4d -> <Proc> ()
setOrientation c = setOrientation' (asG3DNode c)
- setPosition :: a -> Vector3d -> ()
+ setPosition :: a -> Vector3d -> <Proc> ()
setPosition c = setPosition' (asG3DNode c)
- getWorldOrientation :: a -> Quat4d
+ getWorldOrientation :: a -> <Proc> Quat4d
getWorldOrientation c = getWorldOrientation' (asG3DNode c)
- getWorldPosition :: a -> Vector3d
+ getWorldPosition :: a -> <Proc> Vector3d
getWorldPosition c = getWorldPosition' (asG3DNode c)
- setWorldOrientation :: a -> Quat4d -> ()
+ setWorldOrientation :: a -> Quat4d -> <Proc> ()
setWorldOrientation c = setWorldOrientation' (asG3DNode c)
- setWorldPosition :: a -> Vector3d -> ()
+ setWorldPosition :: a -> Vector3d -> <Proc> ()
setWorldPosition c = setWorldPosition' (asG3DNode c)
instance NodeClass G3DNode