Point3d ne = new Point3d();
Point3d ps = new Point3d();
Point3d pe = new Point3d();
- next.getControlPointEnds(ns, ne);
- prev.getControlPointEnds(ps, pe);
+ next.getEnds(ns, ne);
+ prev.getEnds(ps, pe);
dir = comp.getControlPoint().getPathLegDirection(Direction.NEXT);
dir.normalize();
// We may have offsets in the path leg, hence we have to project the coordinates.