- Vector3d local = getLocalPosition(parent,worldCoord);\r
- local.sub(node.getPosition());\r
- \r
- Quat4d q = new Quat4d();\r
- q.set(node.getOrientation());\r
- q.inverse();\r
- MathTools.rotate(q, local, local);\r
- \r
- return local;\r
- }\r
+ Vector3d local = getLocalPosition(parent,worldCoord);\r
+ local.sub(node.getPosition());\r
+ \r
+ Quat4d q = new Quat4d();\r
+ q.set(node.getOrientation());\r
+ q.inverse();\r
+ MathTools.rotate(q, local, local);\r
+ \r
+ return local;\r
+ }\r