-/*******************************************************************************\r
- * Copyright (c) 2007- VTT Technical Research Centre of Finland.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- * VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.proconf.g3d.common;\r
-\r
-import javax.vecmath.AxisAngle4d;\r
-import javax.vecmath.Matrix3d;\r
-import javax.vecmath.Vector3d;\r
-\r
-import org.simantics.proconf.g3d.base.VecmathJmeTools;\r
-\r
-import com.jme.renderer.Camera;\r
-\r
-\r
-/**\r
- * Orbital camera\r
- * <p>\r
- * Modified version of fi.vtt.proconf.webmon.graphics3d.utils.OrbitalCamera<br>\r
- * Using floats instead of double<br>\r
- * </p>\r
- * \r
- * \r
- * @author Marko Luukkainen\r
- *\r
- */\r
-public class OrbitalCamera {\r
- \r
- private Vector3d up = new Vector3d(0.0,1.0,0.0);\r
- private static Vector3d up2 = new Vector3d(0.0,0.0,-1.0);\r
- private static double minDistance = 0.5;\r
- private Vector3d target = new Vector3d();\r
- private Vector3d cameraPos = new Vector3d(10.0,0.0,0.0);\r
- \r
- \r
- public void translate(Vector3d v) {\r
- target.add(v);\r
- cameraPos.add(v);\r
- }\r
- \r
- public void rotateAroundTarget(Vector3d axis, double angle) {\r
- Vector3d temp = new Vector3d(cameraPos);\r
- temp.sub(target);\r
- Matrix3d rotation = new Matrix3d();\r
- rotation.set(new AxisAngle4d(axis,angle));\r
- rotation.transform(temp);\r
- temp.add(target);\r
- cameraPos.set(temp); \r
- }\r
- \r
- public Vector3d getUnNormalizedHeading() {\r
- Vector3d heading = new Vector3d(target);\r
- heading.sub(cameraPos);\r
- return heading;\r
- }\r
- \r
- public Vector3d getUnNormalizedRight() {\r
- Vector3d heading = getUnNormalizedHeading();\r
- Vector3d right = new Vector3d();\r
- right.cross(heading,up);\r
- if (right.lengthSquared() < 0.01)\r
- right.cross(heading,up2);\r
- return right;\r
- }\r
- \r
- public double getDistanceToTarget() {\r
- Vector3d t = new Vector3d(target);\r
- t.sub(cameraPos);\r
- return t.length();\r
- }\r
- \r
- public void moveToTarget(double distance) {\r
- Vector3d heading = getUnNormalizedHeading();\r
- double length = heading.length();\r
- if (length + distance < minDistance) {\r
- // cannot move closer\r
- return;\r
- }\r
- heading.scale(distance / length); //normalizing and scaling by distance\r
- cameraPos.add(heading);\r
- }\r
- \r
- public void moveScaledToTarget(double s) {\r
- Vector3d heading = getUnNormalizedHeading();\r
- double currentLength = heading.length();\r
- double length = currentLength * (1.0 - s);// heading.length();\r
- if (length < minDistance) {\r
- s = -minDistance / currentLength + 1.0;\r
- }\r
- heading.scale(s);\r
- //normalizing and scaling by distance\r
- cameraPos.add(heading);\r
- }\r
- \r
- public void rotateUp(double angle) {\r
- Vector3d right = getUnNormalizedRight();\r
- double length = right.length();\r
- // TODO : better handling of singular cases\r
- if (length > 0.01)\r
- right.scale(1.0/length);\r
- else \r
- right.set(-1.0,0.0,0.0);\r
- rotateAroundTarget(right,angle);\r
- }\r
- \r
- public void rotateRight(double angle) {\r
- rotateAroundTarget(up,angle);\r
- }\r
- \r
- public void moveRight(double length) {\r
- Vector3d right = getUnNormalizedRight();\r
- right.normalize();\r
- right.scale(length);\r
- translate(right);\r
- }\r
- \r
- public void moveUp(double length) {\r
- Vector3d u = new Vector3d(up);\r
- u.scale(length);\r
- translate(u);\r
- }\r
- \r
- public void moveFront(double length) {\r
- Vector3d right = getUnNormalizedRight();\r
- Vector3d front = new Vector3d();\r
- front.cross(up,right);\r
- front.normalize();\r
- front.scale(length);\r
- translate(front);\r
- }\r
- \r
- public void updateCamera() {\r
- Vector3d t = new Vector3d(cameraPos);\r
- t.sub(target);\r
- t.normalize();\r
- cam.setLocation(VecmathJmeTools.get(cameraPos));\r
- \r
- if (Math.abs(t.dot(up)) > 0.99) {\r
- cam.lookAt(VecmathJmeTools.get(target), VecmathJmeTools.get(up2)); \r
- } else {\r
- cam.lookAt(VecmathJmeTools.get(target), VecmathJmeTools.get(up));\r
- }\r
- cam.update();\r
- cam.apply();\r
- \r
- }\r
-\r
- /**\r
- * @return Returns the cameraPos.\r
- */\r
- public Vector3d getCameraPos() {\r
- return cameraPos;\r
- }\r
-\r
- /**\r
- * @param cameraPos The cameraPos to set.\r
- */\r
- public void setCameraPos(Vector3d cameraPos) {\r
- this.cameraPos = cameraPos;\r
- }\r
-\r
- /**\r
- * @return Returns the target.\r
- */\r
- public Vector3d getTarget() {\r
- return target;\r
- }\r
-\r
- /**\r
- * @param target The target to set.\r
- */\r
- public void setTarget(Vector3d target) {\r
- this.target = target;\r
- }\r
- \r
- public void setCameraPosRelativeToTarget(Vector3d targetToCam) {\r
- targetToCam.add(target);\r
- setCameraPos(targetToCam);\r
- }\r
- \r
- public void setUp(Vector3d v) {\r
- up.set(v);\r
- }\r
- \r
- public Vector3d getUp() {\r
- return up;\r
- }\r
- \r
- public void setDefaultUp() {\r
- up.set(0.0,1.0,0.0);\r
- }\r
- \r
- private Camera cam;\r
- \r
- public void setCamera(Camera cam) {\r
- this.cam = cam;\r
- }\r
- \r
-}\r