+package org.simantics.g3d.csg.scenegraph2;\r
+\r
+import org.jcae.opencascade.jni.TopoDS_Shape;\r
+import org.simantics.g3d.csg.ontology.CSG;\r
+import org.simantics.g3d.property.annotations.GetPropertyValue;\r
+import org.simantics.g3d.property.annotations.SetPropertyValue;\r
+import org.simantics.objmap.graph.annotations.GraphType;\r
+import org.simantics.objmap.graph.annotations.RelatedGetValue;\r
+import org.simantics.objmap.graph.annotations.RelatedSetValue;\r
+import org.simantics.opencascade.OccTriangulator;\r
+\r
+@GraphType(CSG.URIs.Cone)\r
+public class ConeNode extends CSGnode {\r
+\r
+ private double r1 = 1.0;\r
+ private double r2 = 0.5;\r
+ private double h = 1.0;\r
+ \r
+ \r
+ @RelatedSetValue(CSG.URIs.HasBottomRadius)\r
+ @SetPropertyValue(CSG.URIs.HasBottomRadius)\r
+ public void setR1(double r1) {\r
+ this.r1 = r1;\r
+ firePropertyChanged(CSG.URIs.HasBottomRadius);\r
+ }\r
+ \r
+ @RelatedSetValue(CSG.URIs.HasTopRadius)\r
+ @SetPropertyValue(CSG.URIs.HasTopRadius)\r
+ public void setR2(double r2) {\r
+ this.r2 = r2;\r
+ firePropertyChanged(CSG.URIs.HasTopRadius);\r
+ }\r
+ \r
+ @RelatedSetValue(CSG.URIs.HasHeight)\r
+ @SetPropertyValue(CSG.URIs.HasHeight)\r
+ public void setH(double h) {\r
+ this.h = h;\r
+ firePropertyChanged(CSG.URIs.HasHeight);\r
+ }\r
+ \r
+ @RelatedGetValue(CSG.URIs.HasHeight)\r
+ @GetPropertyValue(value=CSG.URIs.HasHeight, name = "Height")\r
+ public double getH() {\r
+ return h;\r
+ }\r
+ \r
+ @RelatedGetValue(CSG.URIs.HasBottomRadius)\r
+ @GetPropertyValue(value=CSG.URIs.HasBottomRadius, name = "Bottom Radius")\r
+ public double getR1() {\r
+ return r1;\r
+ }\r
+ \r
+ @RelatedGetValue(CSG.URIs.HasTopRadius)\r
+ @GetPropertyValue(value=CSG.URIs.HasTopRadius, name = "Top Radius")\r
+ public double getR2() {\r
+ return r2;\r
+ }\r
+ \r
+ @Override\r
+ public TopoDS_Shape getBaseGeometry() {\r
+ if (Math.abs(r1-r2) > MIN_VALUE) {\r
+// if (r1 < MIN_VALUE)\r
+// return null;\r
+ return OccTriangulator.makeCone(new double[] { 0.0, -h * 0.5, 0.0 }, new double[] { 0.0, 1.0, 0.0 }, r1,r2, h);\r
+ } else\r
+ return OccTriangulator.makeCylinder(new double[] { 0.0, -h * 0.5, 0.0 }, new double[] { 0.0, 1.0, 0.0 }, r1, h);\r
+ }\r
+\r
+\r
+}\r