- float sizeD2 = 1.f;
- float offset = 0.2f;
-
- double[] colorX = new double[]{0.5,0.0,0.0};
- double[] colorY = new double[]{0.0,0.5,0.0};
- double[] colorZ = new double[]{0.0,0.0,0.5};
-
- double[] colorXY = add(colorX, colorY);
- double[] colorXZ = add(colorX, colorZ);
- double[] colorYZ = add(colorY, colorZ);
- double[] colorP = add(colorX,colorY,colorZ);
-
+ float sizeD2 = 1.f;
+ float offset = 0.2f;
+
+ double[] colorX = new double[]{0.5,0.0,0.0};
+ double[] colorY = new double[]{0.0,0.5,0.0};
+ double[] colorZ = new double[]{0.0,0.0,0.5};
+
+ double[] colorXY = add(colorX, colorY);
+ double[] colorXZ = add(colorX, colorZ);
+ double[] colorYZ = add(colorY, colorZ);
+ double[] colorP = add(colorX,colorY,colorZ);
+