- ren1.SetWorldPoint(worldPos.x, worldPos.y, worldPos.z, 0.0);
- ren1.WorldToDisplay();
- double screen[] = ren1.GetDisplayPoint();
-
- return new Point2d(screen);
-
+ ren1.SetWorldPoint(worldPos.x, worldPos.y, worldPos.z, 0.0);
+ ren1.WorldToDisplay();
+ double screen[] = ren1.GetDisplayPoint();
+
+ return new Point2d(screen);
+