- Vector3d i2 = new Vector3d();
-
- double mu[] = new double[2];
- MathTools.intersectStraightStraight( p, dir,ray.pos, ray.dir, i2, i1,mu);
-
- Vector3d t = MathTools.closestPointOnEdge(i1, s, e);
- return t;
+ Vector3d i2 = new Vector3d();
+
+ double mu[] = new double[2];
+ MathTools.intersectStraightStraight( p, dir,ray.pos, ray.dir, i2, i1,mu);
+
+ Vector3d t = MathTools.closestPointOnEdge(i1, s, e);
+ return t;