pos = new Vector3d(toPcp.getWorldPosition());
} else if (toPcp.isTurn() && toPcp.asFixedAngle()) {
dir = new Vector3d(toPcp.getDirection(position == PositionType.NEXT ? Direction.NEXT : Direction.PREVIOUS));
pos = new Vector3d(toPcp.getWorldPosition());
} else if (toPcp.isTurn() && toPcp.asFixedAngle()) {
dir = new Vector3d(toPcp.getDirection(position == PositionType.NEXT ? Direction.NEXT : Direction.PREVIOUS));