import org.simantics.g2d.image.Image;
import org.simantics.g2d.utils.Alignment;
import org.simantics.scenegraph.Node;
+import org.simantics.scenegraph.g2d.color.ColorFilter;
import org.simantics.utils.datastructures.hints.IHintContext.Key;
import org.simantics.utils.datastructures.hints.IHintContext.KeyOf;
*/
public static final Key KEY_ELEMENT_PROPERTIES = new KeyOf(Properties.class, "ELEMENT_PROPERTIES");
+ /**
+ * Color filter to be applied when rendering nodes.
+ */
+ public static final Key KEY_COLOR_FILTER = new KeyOf(ColorFilter.class, "COLOR_FILTER");
+
public static class Properties extends HashMap<String, Object> {
private static final long serialVersionUID = 6986415032113675720L;
}