-/*******************************************************************************\r
- * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
- * in Industry THTH ry.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- * VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.g2d.element.handler;\r
-\r
-import org.simantics.g2d.canvas.ICanvasContext;\r
-import org.simantics.g2d.element.IElement;\r
-import org.simantics.g2d.element.handler.impl.AbstractClickable;\r
-import org.simantics.g2d.element.handler.impl.ClickableImpl;\r
-import org.simantics.utils.threads.IThreadWorkQueue;\r
-\r
-/**\r
- * Clickable Element\r
- * \r
- * \r
- * @See {@link ClickableImpl}\r
- * @See {@link AbstractClickable} \r
- * @author Toni Kalajainen\r
- */\r
-public interface Clickable extends ElementHandler {\r
-\r
- public static final ClickableImpl INSTANCE = ClickableImpl.INSTANCE;\r
- \r
- // TODO PressStatus should be a variable of the viewport, not the diagram\r
- public static enum PressStatus { \r
- NORMAL, // not pressed \r
- HOVER, // not pressed but mouse is hovering over the element\r
- HELD, // pressed but mouse is not hovering over the element\r
- PRESSED // pressed and mouse is hovering over the element\r
- };\r
- \r
- public interface ClickListener {\r
- void onClick(IElement e, ICanvasContext ctx);\r
- }\r
- \r
- PressStatus getPressStatus(IElement e, ICanvasContext ctx);\r
-\r
- // IMPL Note! Invocation must be thread safe (canvas thread is not guaranteed)\r
- void addListener(IElement e, ICanvasContext ctx, IThreadWorkQueue thread, ClickListener listener);\r
- \r
- // IMPL Note! Invocation must be thread safe (canvas thread is not guaranteed)\r
- void removeListener(IElement e, ICanvasContext ctx, IThreadWorkQueue thread, ClickListener listener);\r
- \r
-}\r
+/*******************************************************************************
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management
+ * in Industry THTH ry.
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ * VTT Technical Research Centre of Finland - initial API and implementation
+ *******************************************************************************/
+package org.simantics.g2d.element.handler;
+
+import org.simantics.g2d.canvas.ICanvasContext;
+import org.simantics.g2d.element.IElement;
+import org.simantics.g2d.element.handler.impl.AbstractClickable;
+import org.simantics.g2d.element.handler.impl.ClickableImpl;
+import org.simantics.utils.threads.IThreadWorkQueue;
+
+/**
+ * Clickable Element
+ *
+ *
+ * @See {@link ClickableImpl}
+ * @See {@link AbstractClickable}
+ * @author Toni Kalajainen
+ */
+public interface Clickable extends ElementHandler {
+
+ public static final ClickableImpl INSTANCE = ClickableImpl.INSTANCE;
+
+ // TODO PressStatus should be a variable of the viewport, not the diagram
+ public static enum PressStatus {
+ NORMAL, // not pressed
+ HOVER, // not pressed but mouse is hovering over the element
+ HELD, // pressed but mouse is not hovering over the element
+ PRESSED // pressed and mouse is hovering over the element
+ };
+
+ public interface ClickListener {
+ void onClick(IElement e, ICanvasContext ctx);
+ }
+
+ PressStatus getPressStatus(IElement e, ICanvasContext ctx);
+
+ // IMPL Note! Invocation must be thread safe (canvas thread is not guaranteed)
+ void addListener(IElement e, ICanvasContext ctx, IThreadWorkQueue thread, ClickListener listener);
+
+ // IMPL Note! Invocation must be thread safe (canvas thread is not guaranteed)
+ void removeListener(IElement e, ICanvasContext ctx, IThreadWorkQueue thread, ClickListener listener);
+
+}