-/*******************************************************************************\r
- * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
- * in Industry THTH ry.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- * VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.g2d.element.handler;\r
-\r
-import org.simantics.g2d.canvas.ICanvasContext;\r
-import org.simantics.g2d.diagram.participant.ElementInteractor;\r
-import org.simantics.g2d.element.IElement;\r
-import org.simantics.g2d.element.handler.impl.AbstractClickable;\r
-import org.simantics.g2d.element.handler.impl.AbstractGrabbable;\r
-import org.simantics.g2d.participant.TransformUtil;\r
-import org.simantics.scenegraph.g2d.events.MouseEvent;\r
-\r
-/**\r
- * Handler that handles mouse events.\r
- * Coordinates are in element coordinate system.\r
- * <p>\r
- * Handler receives mouse enter and exit events when pointer\r
- * enters / exits the element area / control area. \r
- * <p>\r
- * This handler requires that {@link ElementInteractor} in the canvas. \r
- * \r
- * @See {@link AbstractGrabbable} Base implementation for elements with draggable content\r
- * @See {@link AbstractClickable} Base implementation for elements that are pressable\r
- * \r
- * @See {@link TransformUtil} Coordinate modifications\r
- * @author Toni Kalajainen\r
- */\r
-public interface HandleMouseEvent extends ElementHandler {\r
- \r
- /** This handler consumes all mouse events sent to element */\r
- public static final HandleMouseEvent EVENT_CONSUMER = new HandleMouseEvent() {\r
- private static final long serialVersionUID = 8575435739682820291L;\r
- @Override\r
- public boolean handleMouseEvent(IElement e, ICanvasContext ctx, MouseEvent me) {\r
- return true;\r
- }\r
- };\r
- \r
- /**\r
- * Handle mouse event. Coordinates are in control coordinates.\r
- * @param e\r
- * @return\r
- */\r
- boolean handleMouseEvent(IElement e, ICanvasContext ctx, MouseEvent me);\r
- \r
-}\r
+/*******************************************************************************
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management
+ * in Industry THTH ry.
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ * VTT Technical Research Centre of Finland - initial API and implementation
+ *******************************************************************************/
+package org.simantics.g2d.element.handler;
+
+import org.simantics.g2d.canvas.ICanvasContext;
+import org.simantics.g2d.diagram.participant.ElementInteractor;
+import org.simantics.g2d.element.IElement;
+import org.simantics.g2d.element.handler.impl.AbstractClickable;
+import org.simantics.g2d.element.handler.impl.AbstractGrabbable;
+import org.simantics.g2d.participant.TransformUtil;
+import org.simantics.scenegraph.g2d.events.MouseEvent;
+
+/**
+ * Handler that handles mouse events.
+ * Coordinates are in element coordinate system.
+ * <p>
+ * Handler receives mouse enter and exit events when pointer
+ * enters / exits the element area / control area.
+ * <p>
+ * This handler requires that {@link ElementInteractor} in the canvas.
+ *
+ * @See {@link AbstractGrabbable} Base implementation for elements with draggable content
+ * @See {@link AbstractClickable} Base implementation for elements that are pressable
+ *
+ * @See {@link TransformUtil} Coordinate modifications
+ * @author Toni Kalajainen
+ */
+public interface HandleMouseEvent extends ElementHandler {
+
+ /** This handler consumes all mouse events sent to element */
+ public static final HandleMouseEvent EVENT_CONSUMER = new HandleMouseEvent() {
+ private static final long serialVersionUID = 8575435739682820291L;
+ @Override
+ public boolean handleMouseEvent(IElement e, ICanvasContext ctx, MouseEvent me) {
+ return true;
+ }
+ };
+
+ /**
+ * Handle mouse event. Coordinates are in control coordinates.
+ * @param e
+ * @return
+ */
+ boolean handleMouseEvent(IElement e, ICanvasContext ctx, MouseEvent me);
+
+}