]> gerrit.simantics Code Review - simantics/platform.git/blobdiff - bundles/org.simantics.g2d/src/org/simantics/g2d/routing/algorithm2/Router4.java
Migrated source code from Simantics SVN
[simantics/platform.git] / bundles / org.simantics.g2d / src / org / simantics / g2d / routing / algorithm2 / Router4.java
diff --git a/bundles/org.simantics.g2d/src/org/simantics/g2d/routing/algorithm2/Router4.java b/bundles/org.simantics.g2d/src/org/simantics/g2d/routing/algorithm2/Router4.java
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+/*******************************************************************************\r
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
+ * in Industry THTH ry.\r
+ * All rights reserved. This program and the accompanying materials\r
+ * are made available under the terms of the Eclipse Public License v1.0\r
+ * which accompanies this distribution, and is available at\r
+ * http://www.eclipse.org/legal/epl-v10.html\r
+ *\r
+ * Contributors:\r
+ *     VTT Technical Research Centre of Finland - initial API and implementation\r
+ *******************************************************************************/\r
+package org.simantics.g2d.routing.algorithm2;\r
+\r
+import gnu.trove.map.hash.TObjectIntHashMap;\r
+\r
+import java.awt.geom.AffineTransform;\r
+import java.awt.geom.Path2D;\r
+import java.awt.geom.PathIterator;\r
+import java.awt.geom.Rectangle2D;\r
+import java.util.Collection;\r
+\r
+import org.simantics.g2d.routing.Constants;\r
+import org.simantics.g2d.routing.IConnection;\r
+import org.simantics.g2d.routing.IConnection.Connector;\r
+import org.simantics.g2d.routing.IRouter2;\r
+\r
+public class Router4 implements IRouter2 {\r
+\r
+    LocalRouter localRouter;\r
+\r
+    public Router4() {\r
+        this(false);\r
+    }\r
+\r
+    public Router4(boolean roundCorners) {\r
+        this.localRouter = new LocalRouter(roundCorners);\r
+    }\r
+\r
+    private Path2D route(double beginX, double beginY, int sDir, Rectangle2D beginObstacle,\r
+            double endX, double endY, int tDir, Rectangle2D endObstacle) {\r
+        localRouter.sx = beginX;\r
+        localRouter.sy = beginY;\r
+        if(beginObstacle == null) {\r
+            localRouter.aMinX = beginX;\r
+            localRouter.aMinY = beginY;\r
+            localRouter.aMaxX = beginX;\r
+            localRouter.aMaxY = beginY;\r
+        }\r
+        else {\r
+            localRouter.aMinX = beginObstacle.getMinX();\r
+            localRouter.aMinY = beginObstacle.getMinY();\r
+            localRouter.aMaxX = beginObstacle.getMaxX();\r
+            localRouter.aMaxY = beginObstacle.getMaxY();\r
+        }\r
+        localRouter.sourceDirection = sDir;\r
+\r
+        localRouter.tx = endX;\r
+        localRouter.ty = endY;\r
+        if(endObstacle == null) {\r
+            localRouter.bMinX = endX;\r
+            localRouter.bMinY = endY;\r
+            localRouter.bMaxX = endX;\r
+            localRouter.bMaxY = endY;\r
+        }\r
+        else {\r
+            localRouter.bMinX = endObstacle.getMinX();\r
+            localRouter.bMinY = endObstacle.getMinY();\r
+            localRouter.bMaxX = endObstacle.getMaxX();\r
+            localRouter.bMaxY = endObstacle.getMaxY();\r
+        }\r
+        localRouter.targetDirection = tDir;\r
+\r
+        localRouter.route();\r
+\r
+        return localRouter.path;\r
+    }\r
+\r
+    @Override\r
+    public void route(IConnection connection) {\r
+        Collection<?> segments = connection.getSegments();\r
+        if(segments.size() == 1)\r
+            for(Object seg : segments) {\r
+                Connector begin = connection.getBegin(seg);\r
+                Connector end = connection.getEnd(seg);\r
+\r
+                double bestLength = Double.POSITIVE_INFINITY;\r
+                Path2D bestPath = null;\r
+\r
+                for(int sDir : Constants.POSSIBLE_DIRECTIONS[begin.allowedDirections])\r
+                    for(int tDir : Constants.POSSIBLE_DIRECTIONS[end.allowedDirections]) {\r
+                        Path2D path = route(begin.x, begin.y, sDir, begin.parentObstacle,\r
+                                end.x, end.y, tDir, end.parentObstacle);\r
+\r
+                        double length = pathCost(path);\r
+                        if(length < bestLength) {\r
+                            bestLength = length;\r
+                            bestPath = localRouter.path;\r
+                        }\r
+                    }\r
+\r
+                if(bestPath != null)\r
+                    connection.setPath(seg, bestPath);\r
+            }\r
+        else {\r
+            TObjectIntHashMap<Connector> leftSegments = new TObjectIntHashMap<Connector>();\r
+            TObjectIntHashMap<Connector> rightSegments = new TObjectIntHashMap<Connector>();\r
+            TObjectIntHashMap<Connector> upSegments = new TObjectIntHashMap<Connector>();\r
+            TObjectIntHashMap<Connector> downSegments = new TObjectIntHashMap<Connector>();\r
+            TObjectIntHashMap<Connector> horizontalCount = new TObjectIntHashMap<Connector>();\r
+            for(Object seg : segments) {\r
+                Connector begin = connection.getBegin(seg);\r
+                Connector end = connection.getEnd(seg);\r
+                if(begin.x < end.x) {\r
+                    leftSegments.adjustOrPutValue(end, 1, 1);\r
+                    rightSegments.adjustOrPutValue(begin, 1, 1);\r
+                }\r
+                else {\r
+                    leftSegments.adjustOrPutValue(begin, 1, 1);\r
+                    rightSegments.adjustOrPutValue(end, 1, 1);\r
+                }\r
+                if(begin.y < end.y) {\r
+                    upSegments.adjustOrPutValue(end, 1, 1);\r
+                    downSegments.adjustOrPutValue(begin, 1, 1);\r
+                }\r
+                else {\r
+                    upSegments.adjustOrPutValue(begin, 1, 1);\r
+                    downSegments.adjustOrPutValue(end, 1, 1);\r
+                }\r
+                if((begin.allowedDirections & 5) != 0)\r
+                    horizontalCount.adjustOrPutValue(end, 1, 1);\r
+                if((begin.allowedDirections & 10) != 0)\r
+                    horizontalCount.adjustOrPutValue(end, -1, -1);\r
+                if((end.allowedDirections & 5) != 0)\r
+                    horizontalCount.adjustOrPutValue(begin, 1, 1);\r
+                if((end.allowedDirections & 10) != 0)\r
+                    horizontalCount.adjustOrPutValue(begin, -1, -1);\r
+            }\r
+            for(Object seg : segments) {\r
+                Connector begin = connection.getBegin(seg);\r
+                Connector end = connection.getEnd(seg);\r
+                int allowedBegin = begin.allowedDirections;\r
+                int allowedEnd = end.allowedDirections;\r
+\r
+                if(horizontalCount.get(begin) + horizontalCount.get(end) >= 0) {\r
+                    //System.out.println("horizontal");\r
+                    if(begin.x < end.x) {\r
+                        if(allowedBegin == 0xf) {\r
+                            if(rightSegments.get(begin) <= 1)\r
+                                allowedBegin = 1;\r
+                            else\r
+                                allowedBegin = 11;\r
+                        }\r
+                        if(allowedEnd == 0xf) {\r
+                            if(leftSegments.get(end) <= 1)\r
+                                allowedEnd = 4;\r
+                            else\r
+                                allowedEnd = 14;\r
+                        }\r
+                    }\r
+                    else {\r
+                        if(allowedBegin == 0xf) {\r
+                            if(leftSegments.get(begin) <= 1)\r
+                                allowedBegin = 4;\r
+                            else\r
+                                allowedBegin = 14;\r
+                        }\r
+                        if(allowedEnd == 0xf) {\r
+                            if(rightSegments.get(end) <= 1)\r
+                                allowedEnd = 1;\r
+                            else\r
+                                allowedEnd = 11;\r
+                        }\r
+                    }\r
+                }\r
+                else {\r
+                    //System.out.println("vertical");\r
+                    if(begin.y < end.y) {\r
+                        if(allowedBegin == 0xf) {\r
+                            if(downSegments.get(begin) <= 1)\r
+                                allowedBegin = 2;\r
+                            else\r
+                                allowedBegin = 7;\r
+                        }\r
+                        if(allowedEnd == 0xf) {\r
+                            if(upSegments.get(end) <= 1)\r
+                                allowedEnd = 8;\r
+                            else\r
+                                allowedEnd = 13;\r
+                        }\r
+                    }\r
+                    else {\r
+                        if(allowedBegin == 0xf) {\r
+                            if(upSegments.get(begin) <= 1)\r
+                                allowedBegin = 8;\r
+                            else\r
+                                allowedBegin = 13;\r
+                        }\r
+                        if(allowedEnd == 0xf) {\r
+                            if(downSegments.get(end) <= 1)\r
+                                allowedEnd = 2;\r
+                            else\r
+                                allowedEnd = 7;\r
+                        }\r
+                    }\r
+                }\r
+\r
+                //System.out.println(allowedBegin + " " + allowedEnd);\r
+\r
+                double bestLength = Double.POSITIVE_INFINITY;\r
+                Path2D bestPath = null;\r
+\r
+                for(int sDir : Constants.POSSIBLE_DIRECTIONS[allowedBegin])\r
+                    for(int tDir : Constants.POSSIBLE_DIRECTIONS[allowedEnd]) {\r
+                        Path2D path = route(begin.x, begin.y, sDir, begin.parentObstacle,\r
+                                end.x, end.y, tDir, end.parentObstacle);\r
+\r
+                        double length = pathCost(path);\r
+                        if(length < bestLength) {\r
+                            bestLength = length;\r
+                            bestPath = localRouter.path;\r
+                        }\r
+                    }\r
+\r
+                if(bestPath != null)\r
+                    connection.setPath(seg, bestPath);\r
+            }\r
+        }\r
+    }\r
+\r
+    final static AffineTransform IDENTITY = new AffineTransform();\r
+\r
+    static double pathCost(Path2D path) {\r
+        double length = 0.0;\r
+        PathIterator it = path.getPathIterator(IDENTITY);\r
+        double[] temp = new double[6];\r
+        double x=0.0, y=0.0;\r
+        double bendCount = 0.0;\r
+        while(!it.isDone()) {\r
+            bendCount += 1.0;\r
+            if(it.currentSegment(temp) != PathIterator.SEG_MOVETO)\r
+                length += Math.abs(x - temp[0] + y - temp[1]);\r
+            x = temp[0];\r
+            y = temp[1];\r
+            it.next();\r
+        }\r
+        //return length * (6.0 + bendCount);\r
+        return bendCount - 1.0 / length;\r
+    }\r
+}\r