*
* @return unique node identifier
*/
- public Long getId();
+ public long getId();
/**
* @return root node of the scene graph or <code>null</code> if this node is
* @see ParentNode#getOrCreateNode(String, Class)
*/
public void init();
- public void attach();
-
+
/**
* Perform cleanup for this node and for the child nodes. Any resources
* (including child nodes) related to this node are unusable after this