--- /dev/null
+package org.simantics.scenegraph.g2d.nodes;
+
+/**
+ * @author Antti Villberg
+ * @since 1.29.0
+ */
+public class SVGNodeAssignment {
+ public String elementId;
+ public String attributeNameOrId;
+ public String value;
+ public SVGNodeAssignment(String elementId, String attributeNameOrId, String value) {
+ this.elementId = elementId;
+ this.attributeNameOrId = attributeNameOrId;
+ this.value = value;
+ }
+ @Override
+ public int hashCode() {
+ final int prime = 31;
+ int result = 1;
+ result = prime * result + ((attributeNameOrId == null) ? 0 : attributeNameOrId.hashCode());
+ result = prime * result + ((elementId == null) ? 0 : elementId.hashCode());
+ result = prime * result + ((value == null) ? 0 : value.hashCode());
+ return result;
+ }
+ @Override
+ public boolean equals(Object obj) {
+ if (this == obj)
+ return true;
+ if (obj == null)
+ return false;
+ if (getClass() != obj.getClass())
+ return false;
+ SVGNodeAssignment other = (SVGNodeAssignment) obj;
+ if (attributeNameOrId == null) {
+ if (other.attributeNameOrId != null)
+ return false;
+ } else if (!attributeNameOrId.equals(other.attributeNameOrId))
+ return false;
+ if (elementId == null) {
+ if (other.elementId != null)
+ return false;
+ } else if (!elementId.equals(other.elementId))
+ return false;
+ if (value == null) {
+ if (other.value != null)
+ return false;
+ } else if (!value.equals(other.value))
+ return false;
+ return true;
+ }
+}
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