-/*******************************************************************************\r
- * Copyright (c) 2007, 2010 Association for Decentralized Information Management\r
- * in Industry THTH ry.\r
- * All rights reserved. This program and the accompanying materials\r
- * are made available under the terms of the Eclipse Public License v1.0\r
- * which accompanies this distribution, and is available at\r
- * http://www.eclipse.org/legal/epl-v10.html\r
- *\r
- * Contributors:\r
- * VTT Technical Research Centre of Finland - initial API and implementation\r
- *******************************************************************************/\r
-package org.simantics.scenegraph.utils.variable;\r
-\r
-/**\r
- * A container for a single dynamic-enabled float variable of a scene graph\r
- * node. Dynamic-enabled means a variable that potentially has two values: one\r
- * static (~ default) and one dynamic. If the dynamic part has a non-null value\r
- * it should always be used instead of the static value. Use\r
- * {@link #getActiveValue()} to get the current variable value to follow this\r
- * policy in your client code.\r
- * \r
- * <p>\r
- * Variables generally determine the way a node gets rendered.\r
- * \r
- * @author Tuukka Lehtonen\r
- */\r
-public class DynamicFloat extends DynamicVariable<Float> {\r
-\r
- private float value;\r
-\r
- public static DynamicFloat make(float initialValue) {\r
- return new DynamicFloat(initialValue);\r
- }\r
-\r
- public DynamicFloat(float initialValue) {\r
- this.value = initialValue;\r
- }\r
-\r
- public float getValue() {\r
- return value;\r
- }\r
-\r
- public float getActiveValue() {\r
- return dynamicValue != null ? dynamicValue : value;\r
- }\r
-\r
- /**\r
- * Sets the static value of the variable.\r
- * \r
- * @param value new static value\r
- */\r
- public void setValue(float value) {\r
- this.value = value;\r
- }\r
-\r
- public boolean hasDynamicValue() {\r
- return dynamicValue != null && getValue() != getActiveValue();\r
- }\r
-\r
-}\r
+/*******************************************************************************
+ * Copyright (c) 2007, 2010 Association for Decentralized Information Management
+ * in Industry THTH ry.
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ * VTT Technical Research Centre of Finland - initial API and implementation
+ *******************************************************************************/
+package org.simantics.scenegraph.utils.variable;
+
+/**
+ * A container for a single dynamic-enabled float variable of a scene graph
+ * node. Dynamic-enabled means a variable that potentially has two values: one
+ * static (~ default) and one dynamic. If the dynamic part has a non-null value
+ * it should always be used instead of the static value. Use
+ * {@link #getActiveValue()} to get the current variable value to follow this
+ * policy in your client code.
+ *
+ * <p>
+ * Variables generally determine the way a node gets rendered.
+ *
+ * @author Tuukka Lehtonen
+ */
+public class DynamicFloat extends DynamicVariable<Float> {
+
+ private float value;
+
+ public static DynamicFloat make(float initialValue) {
+ return new DynamicFloat(initialValue);
+ }
+
+ public DynamicFloat(float initialValue) {
+ this.value = initialValue;
+ }
+
+ public float getValue() {
+ return value;
+ }
+
+ public float getActiveValue() {
+ return dynamicValue != null ? dynamicValue : value;
+ }
+
+ /**
+ * Sets the static value of the variable.
+ *
+ * @param value new static value
+ */
+ public void setValue(float value) {
+ this.value = value;
+ }
+
+ public boolean hasDynamicValue() {
+ return dynamicValue != null && getValue() != getActiveValue();
+ }
+
+}