g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);\r
\r
Color oldColor = g2d.getColor();\r
- boolean selected = isSelected();\r
- if (selected) {\r
- Path2D selectionPath = edge.getPath();\r
- Shape selectionShape = SELECTION_STROKE.createStrokedShape(selectionPath);\r
- g2d.setColor(SELECTION_COLOR);\r
- g2d.fill(selectionShape);\r
- }\r
- \r
+// boolean selected = isSelected();\r
+// if (selected) {\r
+// Path2D selectionPath = edge.getPath();\r
+// Shape selectionShape = SELECTION_STROKE.createStrokedShape(selectionPath);\r
+// g2d.setColor(SELECTION_COLOR);\r
+// g2d.fill(selectionShape);\r
+// }\r
+// \r
g2d.setColor(Color.BLUE);\r
// render\r
g2d.draw(edge.getPath());\r
\r
public void setDNEdge(DistrictNetworkEdge edge) {\r
this.edge = edge;\r
+ updateBounds();\r
}\r
\r
}\r