g2d.setColor(Color.RED);\r
// render\r
\r
- Rectangle2D.Double rect = new Rectangle2D.Double(vertex.getPoint().getX() - 0.5, vertex.getPoint().getY() - 0.5, 1, 1);\r
+ Rectangle2D.Double rect = new Rectangle2D.Double(-0.5, -0.5, 1, 1);\r
g2d.draw(rect);\r
\r
// Reset stats\r
\r
@Override\r
public Rectangle2D getBoundsInLocal() {\r
- return new Rectangle2D.Double(vertex.getPoint().getX(), vertex.getPoint().getY(), 1, 1);\r
+ return new Rectangle2D.Double(-0.5, -0.5, 1, 1);\r
}\r
\r
public void setVertex(DistrictNetworkVertex vertex) {\r