]> gerrit.simantics Code Review - simantics/3d.git/blobdiff - org.simantics.g3d/src/org/simantics/g3d/scenegraph/G3DNode.java
3D framework (Simca 2012)
[simantics/3d.git] / org.simantics.g3d / src / org / simantics / g3d / scenegraph / G3DNode.java
diff --git a/org.simantics.g3d/src/org/simantics/g3d/scenegraph/G3DNode.java b/org.simantics.g3d/src/org/simantics/g3d/scenegraph/G3DNode.java
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+package org.simantics.g3d.scenegraph;\r
+\r
+import javax.vecmath.Quat4d;\r
+import javax.vecmath.Vector3d;\r
+\r
+import org.simantics.g3d.ontology.G3D;\r
+import org.simantics.g3d.property.annotations.GetPropertyValue;\r
+import org.simantics.g3d.property.annotations.PropertyContributor;\r
+import org.simantics.g3d.property.annotations.SetPropertyValue;\r
+import org.simantics.g3d.scenegraph.base.INode;\r
+import org.simantics.g3d.scenegraph.base.Node;\r
+import org.simantics.g3d.tools.NodeTools;\r
+import org.simantics.objmap.graph.annotations.RelatedGetValue;\r
+import org.simantics.objmap.graph.annotations.RelatedSetValue;\r
+\r
+\r
+@PropertyContributor\r
+public class G3DNode extends Node implements IG3DNode {\r
+       \r
+       private Vector3d position = new Vector3d();\r
+       private Quat4d orientation = new Quat4d(0,0,0,1);\r
+       \r
+       @Override\r
+       @GetPropertyValue(value = G3D.URIs.hasOrientation, tabId = "Transform", name = "Orientation")\r
+       public Quat4d getOrientation() {\r
+               return orientation;\r
+       }\r
+       \r
+       @RelatedGetValue(G3D.URIs.hasOrientation)\r
+       public double[] getOrientationArr() {\r
+               double arr[] = new double[4];\r
+               orientation.get(arr);\r
+               return arr;\r
+               \r
+       }\r
+       \r
+       @Override\r
+       @GetPropertyValue(value = G3D.URIs.hasPosition, tabId = "Transform", name = "Position")\r
+       public Vector3d getPosition() {\r
+               return position;\r
+       }\r
+       \r
+       @RelatedGetValue(G3D.URIs.hasPosition)\r
+       public double[] getPositionArr() {\r
+               double arr[] = new double[3];\r
+               position.get(arr);\r
+               return arr;\r
+       }\r
+       \r
+       @Override\r
+       @SetPropertyValue(G3D.URIs.hasOrientation)\r
+       public void setOrientation(Quat4d orientation) {\r
+               assert(orientation != null);\r
+               this.orientation = orientation;\r
+               \r
+               firePropertyChanged(G3D.URIs.hasOrientation);\r
+       }\r
+       \r
+       @RelatedSetValue(G3D.URIs.hasOrientation)\r
+       public void setOrientation(double[] arr) {\r
+               if (arr == null)\r
+                       return;\r
+               setOrientation(new Quat4d(arr));\r
+       }\r
+       \r
+       @Override\r
+       @SetPropertyValue(G3D.URIs.hasPosition)\r
+       public void setPosition(Vector3d position) {\r
+               assert(position != null);\r
+               this.position = position;\r
+               \r
+               firePropertyChanged(G3D.URIs.hasPosition);\r
+       }\r
+       \r
+       @RelatedSetValue(G3D.URIs.hasPosition)\r
+       public void setPosition(double[] arr) {\r
+               if (arr == null)\r
+                       return;\r
+               setPosition(new Vector3d(arr));\r
+       }\r
+       \r
+       @Override\r
+       @GetPropertyValue(value = G3D.URIs.hasWorldPosition, tabId = "Transform", name = "World Position")\r
+       public Vector3d getWorldPosition() {\r
+               IG3DNode parent = (IG3DNode)getParent();\r
+               if (parent == null)\r
+                       return position;\r
+               return NodeTools.getWorldPosition(parent, new Vector3d(position));\r
+       }\r
+       \r
+       \r
+       public Vector3d getWorldPosition(Vector3d localPosition) {\r
+               return NodeTools.getWorldPosition(this,localPosition);\r
+       }\r
+\r
+       \r
+       @Override\r
+       @GetPropertyValue(value = G3D.URIs.hasWorldOrientation, tabId = "Transform", name = "World Orientation")\r
+       public Quat4d getWorldOrientation() {\r
+               return getWorldOrientation(new Quat4d(orientation));\r
+       }\r
+       \r
+       public Quat4d getWorldOrientation(Quat4d localOrientation) {\r
+               IG3DNode parent = (IG3DNode)getParent();\r
+               if (parent == null)\r
+                       return localOrientation;\r
+               return NodeTools.getWorldOrientation(parent, localOrientation);\r
+       }\r
+       \r
+       @Override\r
+       public Vector3d getLocalPosition(Vector3d worldPosition) {\r
+               IG3DNode parent = (IG3DNode)getParent();\r
+               if (parent == null)\r
+                       return worldPosition;\r
+               return NodeTools.getLocalPosition(parent,new Vector3d(worldPosition));\r
+       }\r
+       \r
+       @Override\r
+       public Quat4d getLocalOrientation(Quat4d worldOrientation) {\r
+               IG3DNode parent = (IG3DNode)getParent();\r
+               if (parent == null)\r
+                       return worldOrientation;\r
+               return NodeTools.getLocalOrientation(parent, new Quat4d(worldOrientation));\r
+       }\r
+       \r
+       @Override\r
+       @SetPropertyValue(G3D.URIs.hasWorldPosition)\r
+       public void setWorldPosition(Vector3d position) {\r
+               Vector3d localPos = getLocalPosition(position);\r
+               setPosition(localPos);\r
+       }\r
+       \r
+       @Override\r
+       @SetPropertyValue(G3D.URIs.hasWorldOrientation)\r
+       public void setWorldOrientation(Quat4d orientation) {\r
+               Quat4d localOr = getLocalOrientation(orientation);\r
+               setOrientation(localOr);\r
+       }\r
+       \r
+       @Override\r
+       public Object getAdapter(Class adapter) {\r
+               if (INode.class == adapter)\r
+                       return this;\r
+               if (IG3DNode.class == adapter)\r
+                       return this;\r
+               return null;\r
+       }\r
+\r
+}\r