import org.simantics.g3d.property.annotations.GetPropertyValue;\r
import org.simantics.g3d.property.annotations.PropertyContributor;\r
import org.simantics.g3d.property.annotations.SetPropertyValue;\r
-import org.simantics.g3d.scenegraph.base.INode;\r
import org.simantics.g3d.scenegraph.base.Node;\r
import org.simantics.g3d.tools.NodeTools;\r
import org.simantics.objmap.graph.annotations.RelatedGetValue;\r
}\r
\r
@Override\r
- public Object getAdapter(Class adapter) {\r
- if (INode.class == adapter)\r
- return this;\r
- if (IG3DNode.class == adapter)\r
- return this;\r
+ public <C> C getAdapter(Class<C> adapter) {\r
+ if (adapter.isInstance(this))\r
+ return adapter.cast(this);\r
return null;\r
}\r
\r