import org.simantics.g3d.property.annotations.GetPropertyValue;\r
import org.simantics.g3d.property.annotations.SetPropertyValue;\r
import org.simantics.g3d.scenegraph.IG3DNode;\r
-import org.simantics.g3d.scenegraph.base.INode;\r
import org.simantics.g3d.scenegraph.base.NodeException;\r
import org.simantics.g3d.tools.NodeTools;\r
import org.simantics.objmap.graph.annotations.RelatedGetValue;\r
protected Collection<T> _getStrNodes(String id) {\r
return getNodes(id+"/str");\r
}\r
- \r
- public Object getAdapter(Class adapter) {\r
- if (INode.class == adapter)\r
- return this;\r
- if (IG3DNode.class == adapter)\r
- return this;\r
+\r
+ @Override\r
+ public <U> U getAdapter(Class<U> adapter) {\r
+ if (adapter.isInstance(this))\r
+ return adapter.cast(this);\r
return null;\r
}\r
\r
- \r
- \r
}\r