package org.simantics.g3d.scenegraph.structural;\r
\r
import java.util.Collection;\r
+import java.util.Objects;\r
\r
import javax.vecmath.Quat4d;\r
import javax.vecmath.Vector3d;\r
import org.simantics.g3d.property.annotations.GetPropertyValue;\r
import org.simantics.g3d.property.annotations.SetPropertyValue;\r
import org.simantics.g3d.scenegraph.IG3DNode;\r
-import org.simantics.g3d.scenegraph.base.INode;\r
import org.simantics.g3d.scenegraph.base.NodeException;\r
import org.simantics.g3d.tools.NodeTools;\r
import org.simantics.objmap.graph.annotations.RelatedGetValue;\r
@Override\r
@SetPropertyValue(G3D.URIs.hasPosition)\r
public void setPosition(Vector3d position) {\r
+ if (Objects.equals(this.position, position))\r
+ return;\r
+ \r
this.position = position;\r
firePropertyChanged(G3D.URIs.hasPosition);\r
}\r
@Override\r
@SetPropertyValue(G3D.URIs.hasOrientation)\r
public void setOrientation(Quat4d orientation) {\r
+ if (Objects.equals(this.orientation, orientation))\r
+ return;\r
+ \r
this.orientation = orientation;\r
firePropertyChanged(G3D.URIs.hasOrientation);\r
}\r
protected Collection<T> _getStrNodes(String id) {\r
return getNodes(id+"/str");\r
}\r
- \r
- public Object getAdapter(Class adapter) {\r
- if (INode.class == adapter)\r
- return this;\r
- if (IG3DNode.class == adapter)\r
- return this;\r
+\r
+ @Override\r
+ public <U> U getAdapter(Class<U> adapter) {\r
+ if (adapter.isInstance(this))\r
+ return adapter.cast(this);\r
return null;\r
}\r
\r
- \r
- \r
}\r